- LAST UPDATE : 20.09.01 00:40 CET (+1 GMT) -
USER'S MANUAL FOR VERSION 2.6
"Finally.... after all these days of travel, all
these days of hunger and pain.... we arrived. We saw a whole new world and its
beauty overwhelmed us at once. We truly returned to Paradize."
- P. Erfect, Corps Expedition Leader -
This Manual expects that you are an experienced WOK4
Players and it will not go into detail about aspects that were taken from the old
WOK and transferred into WOK5. It will simply explain the changes and additions.
WOK5 is still easy to play, but the complex results that your actions can
provoque are even more a real challenge now.
For any comments turn first to the official Messageboard or send an email to me
at
alex.gassner@chello.at
Of course the main WOK page can always be found at
Off we go with some explanations: you start with
- ONE single province at defense level 1.0
- a TRIBE (different for all), which offers special abilities to find out
- 7 spies,
- 24 workers,
- 15 armies at a level of 1.800.
- 1 Magician at Tech Level 0, also 1 White Spell in your Pocket
- 300 Corn in stock (but no Wood)
- 100 Gold Coins in stock
- 99% Effectiveness
- a Stock Limit (to store Corn, Wood, Gold and Diamonds) of 1000 Units
- a NAP Level of 0 with all other Players
Your population depends on your province, this can go
from 80 - 160 at the start (on the "Classical" Map#001 from Nick) but bigger provinces usually have more population and the
start value is not a random number. Each neutral province begins with
- 16 workers, and
- 5 armies (but add +2 for the initial Turn) at level 1.000 for
defense purposes only. They also have 0.3 Defense.
Each Turn, neutral Provinces will gain 2 armies. This will be done during Phase
Vd of the game. Their workers will also increase the defense level if posssible.
There is also a weather rolled each Turn, varying from 0-CATASTROPHIC to 10-EXCELLENT and directly influencing the crop growth rate (along with the terrain). There will be a weather prediction at the end of your Turn report, but as predictions are never 100% exact the actual weather may vary by -1/+1 points.
Here are the maximum numbers/values of every Unit you can have :
Population and /Trees : 999 per Province
Crop : 500 per Province
Workers : 125 per Province, Defense Level up to 9.9
Any type of Army : 999 per Province, Basic Level up to 9.999
1 Creature per Province, up to 9 Magicians per Province
Spies and GCAs : 99 per Province
9999 Gold in Stock, 9999 in your Bank account
An initial Stock Limit (SL) between 100 and 9999 units
A small word on the tribes in WOK5. There are a multitude of tribes, and each offers certain abilities to your character. These special bonuses are sometimes easy and sometimes harder to figure out, but will always show up in your Turn report. Ask your Clan Head or help your fellow Players by posting about it on the boards and sites !
And now to the Phases and how they work :
| [PHASE 1] - BUY ON THE MARKETPLACE / SUGGEST NAP |
|
The game starts with some shopping on the so-called
Marketplace. As an alternative you may wish to suggest NAPs (Non-aggression
pacts) to your fellow Players during this Phase. In this case enter
"N+" or "N-" to increase/decrease NAP Levels followed by the
Player# it shall concern. Read about the effects below. The second alternative
to do shopping on the market is to place an order to set the maximum level of
feeding your people will get during Phase V. To do this write down a
"FL" order followed by two digits that state the feeding percentage
you want to give as a maximum (if you have enough crop anyway of course). The
minimum number for feeding needs to be 35% to avoid workers going on strike - if
you put a number below 35% the manager will correct that value to 35%. |
| [PHASE 2] - USE ITEMS FROM THE SPP |
|
Should you have any Magicians, now is the time to use
their powers. Every Magician is able to use ONE Item from your SPP every Turn up
to a maximum of 3 possible orders. Every Player has a Magic resistance (see
Phase Vd), serving as "shield" against spells. As long as he has some
Points for resistance, every spell used against him will fizzle. You can use POTIONS and SPELLS - while
Potions summon a Creature that will help your troops, Spells are divided into 3
categories : |
| [PHASE 3] - USE GIANT CROSSBOW ARROWS |
|
These weapons were known as missiles in WOK4, some call
them the "equalizers" of WOK. They are simply speaking arrows you can
aim at a specific taget, i.e. on the Archers of a Province. |
| [PHASE 4] - ATTACKS | |||||||||||||||||||||
|
And
here it is, the all-new and highly sophisticated battle system. [04][1]=[X400A1][012]
[04][1]
simply means Phase#4, first Order. And next comes the important
Part : for EVERY type of unit you can define with 1 Digit
how many you want to use in the attack.Because
there are 6 types of units this second brackets also holds 6
digits. 1-9 means of course "use 1 to
9 Units of this type", but there are also the letters X
(for 10), T
(for 25), L (for 50), C
(for 100) and
A
for ALL UNITS you have of that type. In the example above we
would use (up to) 10 Armies, 4 Pikists, no Archers, no Knights,
All Catapults and the Creature in the Attack. [AAAAAA] would
easily mean "use all units I have". This is enough to
start your Attack, but it wouldnt be WOK5 if it
didnt offer you
some new option. You can now add 3 more Digits to your order
(again: this is OPTIONAL, erase it if you dont use it) that will set a limit of unit losses.
In our example this value is [012]
units. So whenever you have lost a TOTAL of 12 Units during the battle your
surviving troops will retreat !
So
a Knight fighting in the Mountains is simply like
one more Army, but
use ten of him on a Plain and your Battle Level will raise by 0.300 ! Want to defend a forested Province ? Make some Archers !
The Creature however will ALWAYS add some extra Level but if you
use the right Creatures in their favourite terrain (i.e. a
Dragon in a Forest) you will DOUBLE that extra Level !
There is a limit however : because even the strongest creatures will not make
highly trained troops out of your bunch of novice armies, the extra level
creatures can give is limited to 1/3 of your other Troops total level
(basic level + extra level),
so try to upgrade to use the creatures full potential ! Now if
you lose some Units that give extra Level you will also lose the
extra level in your PATT/PDEF. As an example, if the enemy kills
a Knight in a Plain Terrain your PATT will drop, if he kills a
Pikist or a Catapult your power will remain unchanged ! |
| [PHASE 5] - GROWTH, PRODUCTION AND FINANCES |
|
And
here it is, it consists of 6 (!) sub-phases : |
| [PHASE 6] - TRANSFORMATIONS AND NEW AIMS |
|
Population is still the key factor in
WOK V !! |
| [PHASE 7] - UNIT UP- AND DOWNGRADES |
|
++
Phase VII gives us unit up- and downgrade possibility. First you
need to choose the source province, next the number of units you
wish to up/downgrade (up to 30 per order) and finally you enter TWO
digits that describe the up/downgrade: every troop has a number from
1-5 so the order |
| [PHASE 8 and 9] - MAJOR/MINOR MOVEMENT |
|
++
Phase VIII and IX allows to move units from one Province to another.
The only difference between Phases VIII and IX is that you can move
60 units in the Major and 30 units in the Minor Movement Phase. Each
Phase allows for 5 orders, so you have up to 10 possible orders (in
WOK4 there were only 7 orders, but we now have 10 Provinces more and
a lot of units to take care of). Watch out that if two Provinces are
related by a Bridge you can only move 30 units over it per order !
(This does not apply to attacks, only to movements) |
| [PHASE 10] - MAKE SPELLS & POTIONS |
|
++ A quick Phase - simply put the ID# of the Spell or Potion you wish to make and should you have enough of the required Diamonds, Gold and a free slot in your SPP then the Item will be placed in it. You can use a maximum of 3 orders in this Phase, but each order requires that you have another Magician that produces the item. |
| [PHASE 11] - SPYING |
|
++ To
say it in Monthy Pythons words : "And now to something
completely different." Spying has evolved a long way in my mind
since WOK4 and I was always decided to learn from past errors while
bringing you something new and useful. |
| [PHASE 12] - SELL ON MARKETPLACE |
|
++ And last but never least another quick Phase - simply put the number, ID# (see Book of Magic) and price (for 1 Unit) of the Item you wish to sell and it will be placed on the Buylist of the Marketplace. You can fill up to 5 slots with your products. Take care that these items now no longer count for the Stock Limit, but they will count again after Phase 1 of the next Turn in case they arent sold to the other Players. |
~~~~~~~~~~~~~~~~~~~~~
Last some "QUICK REFERENCE CHARTS" for the experienced Players. You will need them often but if you are new to the game simply scroll up and read the Manual.
| Terrain | Defense Bonus | Crop | Trees | Tree Growth | Mining per Worker | Best Creature |
| Desert (4x) | - | 30 | - | - | 1 | Snake |
| Forest (12x) | 0.3 | - | 75 | 20% | - | Dragon |
| Mountain (14x) | 0.4 | - | 50 | 10% | 1.5 | Golem |
| Plain (27x) | - | 100 | - | 5% | - | Spirit |
| Swamp (6x) | 0.2 | 60 | 30 | 10% | - | Lizard |
| Tundra (7x) | - | - | - | 5% | 1 | Bear |
| A City in a Province will add 0.500 Defense Bonus that cannot be destroyed during battle. Crop growth depends on the weather and can range from -20% to +40%, but PLAINS will get +10% extra growth. The number of Provinces with a certain terrain refers to the original WOK5 Map#001 from GM Nick and will be different with other maps used. | ||||||
| Tech Level | Valid Attacks | Wood per Worker | Crop per Worker | Mining Failure |
| 0-3 | 3 | 1/4 of your Tech Level, but at least 1 per Worker and a maximum of 3 per Worker | 1/5 of your Tech Level, but at least 1 per Worker and a maximum of 3 per Worker | 90% |
| 4-6 | 4 | 80% | ||
| 7-9 | 5 | 70% | ||
| 10-12 | 6 | 60% | ||
| 13-16 | 6 | 50% | ||
| 17-19 | 7 | 40% | ||
| 20+ | 7 | 20% | ||
| It requires (new Tech Level * 40) Gold and a Magician to reach the next Tech Level. You need one Magcian for every Level increase. Only performed attacks will be counted towards the limit of allowed attacks. | ||||
| Unit | Corn needed per Turn |
| Population | 0.1 |
| Worker | 0.2 |
| Any type of Army or Spy | 0.3 |
| Creature | 0.6 |
| Magician | Tech Level |
| 1 POP pays 0 - 1.2 Gold Coins in Taxes per Turn. | |
| NAP Level | Effects |
| 0 | - |
| 1 | -20% PATT |
| 2 | -40% PATT, -10% aiming with GCAs |
| 3 | -60% PATT, -20% aiming with GCAs |
| All Players start with a NAP Level of 0 to each other. If BOTH Players issue a "N+" order towards each other the NAP Level will raise by ONE Point. For EACH "N-" order a Player issues the common NAP Level will drop by ONE Point. Repetitive orders (i.e. multiple "N+" orders towards the same Player) in Phase#1 are not allowed and will be deleted. | |
| Deposit in Gold Coins | Interest Rate |
| 1-500 | 6% |
| 501-1000 | 9% |
| 1001+ | 12% |
| If a Player gets killed his Deposit will fall to the Player who killed him. | |
| Preciosity mined | % Chance to mine it - Province without City | % Chance to mine it - Province with City | Cost/Dmnd to make a spell |
| Gold Coin(s) | 60% | 50% | - |
| White Diamond | 12% | 10% | 5 |
| Yellow Diamond | 8% | 6% | 8 |
| Red Diamond | 7% | 7% | 9 |
| Green Diamond | 6% | 10% | 10 |
| Blue Diamond | 4% | 8% | 15 |
| Grey Diamond | 2% | 6% | 30 |
| Black Diamond | 1% | 3% | 60 |
| Type of Unit | Bonus Terrain | Level Bonus in Battle (per unit) | Wood needed to build |
| Army | - | - | - |
| Pikeman | Tundra / Desert | 0.010 | 2 |
| Archer | Forest | 0.020 | 4 |
| Knight | Plain | 0.030 | 6 |
| Catapult | Mountain | 0.050 | 8 |
| Creature | depends | 0.2 - 2.0 | - |
| Maintenance costs are 5 Gold/Unit (except Creatures, but also for Spies). If you cant pay the Maintenance costs you will lose 1/10 of your EFF level. | |||
| Type of Unit | ID# for targetting | Chance to hit the Target | Number of units destroyed per GCA |
| Crop | 01 | EFF | 8 |
| Trees | 02 | EFF | 8 |
| Defense | 03 | EFF | 0.1 |
| Population | 04 | EFF -10% | 5 |
| Worker | 05 | EFF -20% | 3 |
| GCA | 06 | EFF -30% | 2 |
| Spy | 07 | EFF -40% | 1 |
| Army | 08 | EFF -45% | 1 |
| Pikist | 09 | EFF -50% | 1 |
| Archer | 10 | EFF -55% | 1 |
| Knight | 11 | EFF -60% | 1 |
| Catapult | 12 | EFF -65% | 1 |
| Creature | 13 | EFF -80% | 1 |
| Magician | 14 | EFF -90% | 1 |
| All figures are for SHORT RANGE attacks, add another 5% if the Target is on a Mountain or Forest Terrain. LONG RANGE attacks have a 3/4 chance of SHORT RANGE to hit. Minimum chance is 1%, Maximum is 99% | |||
| Pop nutrition | Pop Growth by Nutrition | Natural Growth | Worker effect | Tax income per POP |
| 100% | +20% | 0-99 POP :
+20%
100 - 199 : +10% 200 - 299 : +5% 300 - 399 : none 400 - 499 : -15% 500 - 699 : -20% 700 - 999 : -25% |
- | 1.20 |
| 90% - 99% | +15% | - | 0.80 | |
| 80% - 89% | +10% | - | 0.60 | |
| 70% - 79% | +5% | - | 0.40 | |
| 60% - 69% | +2% | - | 0.20 | |
| 50% - 59% | - | - | 0.10 | |
| 40% - 49% | -5% | - | - | |
| 30% - 39% | -10% | - | - | |
| 20% - 29% | -15% | STRIKE * | - | |
| 10% - 19% | -20% | STRIKE * | - | |
| 0% - 9% | -25% | STRIKE * | - |
| * Workers will never stop harvesting crop. Neutrals gain 10% POP every Turn, no matter how many POP are in a Province (during Phase Vd). The POP growth in a Province is the sum of (growth by nutrition + natural growth) |
| ~ THE BOOK OF MAGIC - SPELLS, POTIONS, ITEMS ~ | ||||
| ~
ALL THESE ITEMS CAN BE BOUGHT AND SOLD ON THE MARKETPLACE ~ THE POWER OF CREATURES WILL DOUBLE WHEN USED ON THEIR PREFERRED TERRAIN. THE MAXIMUM POWER A CREATURE CAN GIVE IS 1/3 OF YOUR OTHER TROOPS TOTAL LEVEL. PRICEGUIDE : ASK MORE THEN YOU HAVE PAID IN GOLD PRODUCING AN ITEM WHEN YOU SELL IT |
||||
| ID# | Description | Type | Power | Stored |
| #01 | White Dragon | Potion | [0.2 / 0.4] | SPP |
| #02 | Yellow Dragon | Potion | [0.3 / 0.6] | SPP |
| #03 | Red Dragon | Potion | [0.4 / 0.8] | SPP |
| #04 | Green Dragon | Potion | [0.5 / 1.0] | SPP |
| #05 | Blue Dragon | Potion | [0.6 / 1.2] | SPP |
| #06 | Grey Dragon | Potion | [0.8 / 1.6] | SPP |
| #07 | Black Dragon | Potion | [1.0 / 2.0] | SPP |
| #08 | White Golem | Potion | [0.2 / 0.4] | SPP |
| #09 | Yellow Golem | Potion | [0.3 / 0.6] | SPP |
| #10 | Red Golem | Potion | [0.4 / 0.8] | SPP |
| #11 | Green Golem | Potion | [0.5 / 1.0] | SPP |
| #12 | Blue Golem | Potion | [0.6 / 1.2] | SPP |
| #13 | Grey Golem | Potion | [0.8 / 1.6] | SPP |
| #14 | Black Golem | Potion | [1.0 / 2.0] | SPP |
| #15 | White Lizard | Potion | [0.2 / 0.4] | SPP |
| #16 | Yellow Lizard | Potion | [0.3 / 0.6] | SPP |
| #17 | Red Lizard | Potion | [0.4 / 0.8] | SPP |
| #18 | Green Lizard | Potion | [0.5 / 1.0] | SPP |
| #19 | Blue Lizard | Potion | [0.6 / 1.2] | SPP |
| #20 | Grey Lizard | Potion | [0.8 / 1.6] | SPP |
| #21 | Black Lizard | Potion | [1.0 / 2.0] | SPP |
| #22 | White Spirit | Potion | [0.2 / 0.4] | SPP |
| #23 | Yellow Spirit | Potion | [0.3 / 0.6] | SPP |
| #24 | Red Spirit | Potion | [0.4 / 0.8] | SPP |
| #25 | Green Spirit | Potion | [0.5 / 1.0] | SPP |
| #26 | Blue Spirit | Potion | [0.6 / 1.2] | SPP |
| #27 | Grey Spirit | Potion | [0.8 / 1.6] | SPP |
| #28 | Black Spirit | Potion | [1.0 / 2.0] | SPP |
| #29 | White Bear | Potion | [0.2 / 0.4] | SPP |
| #30 | Yellow Bear | Potion | [0.3 / 0.6] | SPP |
| #31 | Red Bear | Potion | [0.4 / 0.8] | SPP |
| #32 | Green Bear | Potion | [0.5 / 1.0] | SPP |
| #33 | Blue Bear | Potion | [0.6 / 1.2] | SPP |
| #34 | Grey Bear | Potion | [0.8 / 1.6] | SPP |
| #35 | Black Bear | Potion | [1.0 / 2.0] | SPP |
| #36 | White Snake | Potion | [0.2 / 0.4] | SPP |
| #37 | Yellow Snake | Potion | [0.3 / 0.6] | SPP |
| #38 | Red Snake | Potion | [0.4 / 0.8] | SPP |
| #39 | Green Snake | Potion | [0.5 / 1.0] | SPP |
| #40 | Blue Snake | Potion | [0.6 / 1.2] | SPP |
| #41 | Grey Snake | Potion | [0.8 / 1.6] | SPP |
| #42 | Black Snake | Potion | [1.0 / 2.0] | SPP |
| #43 | White Diamond | Item | - | Diamond Bag |
| #44 | Yellow Diamond | Item | - | Diamond Bag |
| #45 | Red Diamond | Item | - | Diamond Bag |
| #46 | Green Diamond | Item | - | Diamond Bag |
| #47 | Blue Diamond | Item | - | Diamond Bag |
| #48 | Grey Diamond | Item | - | Diamond Bag |
| #49 | Black Diamond | Item | - | Diamond Bag |
| #50 | Wood | Item | - | Player |
| #51 | Corn | Item | - | Player |
| #52 | POPBLITZ | Spell | [1-40] | SPP |
| #53 | POPQUAKE | Spell | [1-60] | SPP |
| #54 | POPPLAGUE | Spell | [1-80] | SPP |
| #55 | POPHELL | Spell | [1-100] | SPP |
| #56 | WOKBLITZ | Spell | [1-40] | SPP |
| #57 | WOKQUAKE | Spell | [1-60] | SPP |
| #58 | WOKPLAGUE | Spell | [1-80] | SPP |
| #59 | WOKHELL | Spell | [1-100] | SPP |
| #60 | TREEBLITZ | Spell | [1-40] | SPP |
| #61 | TREEQUAKE | Spell | [1-60] | SPP |
| #62 | TREEPLAGUE | Spell | [1-80] | SPP |
| #63 | TREEHELL | Spell | [1-100] | SPP |
| #64 | CROPBLITZ | Spell | [1-40] | SPP |
| #65 | CROPQUAKE | Spell | [1-60] | SPP |
| #66 | CROPPLAGUE | Spell | [1-80] | SPP |
| #67 | CROPHELL | Spell | [1-100] | SPP |
| #68 | TELEPOP | Spell | [1-100] | SPP |
| #69 | TELEWOK | Spell | [1-100] | SPP |
| #70 | TELESPY | Spell | [1-20] | SPP |
| #71 | BRAINWASH | Spell | [AIM] | SPP |
| #72 | STEAL | Spell | [1-200] | SPP |
| #73 | BIGSTEAL | Spell | [1-400] | SPP |
| #74 | CORNSTEAL | Spell | [1-100] | SPP |
| #75 | WOODSTEAL | Spell | [1-100] | SPP |
| #76 | WALLBREAKER | Spell | [DFS 0-1] | SPP |
| #77 | DROPPER | Spell | [LV 0-1] | SPP |
| #78 | NO FINGERS | Spell | [GCA 0-50] | SPP |
| #79 | FEAR | Spell | [EFF 0-10%] | SPP |
| #80 | SHIELD | White Spell | [0.3 DFS] | SPP |
| #81 | BRAIN | White Spell | [1 TECH] | SPP |
| #82 | 10 FINGERS | White Spell | [10 GCA] | SPP |
| #83 | 20 FINGERS | White Spell | [20 GCA] | SPP |
| #84 | MORALE | White Spell | [5% EFF] | SPP |
| #85 | PARTY | White Spell | [10% EFF] | SPP |
| #86 | RAIN | White Spell | [10% CORN] | SPP |
| #87 | REFILL | White Spell | [100 MRES] | SPP |
| #88 | PROTECT | White Spell | [200 MRES] | SPP |
| #89 | BIGFISH | White Spell | [20% GOLD] | SPP |
| #90 | PUSHER | White Spell | [LV 0.3] | SPP |
| #91 | PLANTER | White Spell | [50 TREE] | SPP |
| #92 | NOURISH | White Spell | [50 CROP] | SPP |
| #93 | MILITIA | White Spell | [5 ARM] | SPP |
| #94 | EAGLE EYE | White Spell | [4 SPY] | SPP |
| #95 | MONSTERBURNER | Black Spell | [ALL] | SPP |
| #96 | GOLDBURNER | Black Spell | [ALL] | SPP |
| #97 | CORNBURNER | Black Spell | [50%] | SPP |
| #98 | WOODBURNER | Black Spell | [ALL] | SPP |
| #99 | BAGBURNER | Black Spell | [ALL] | SPP |
| [SPP EXPLANATIONS] | ||
|
Potions (42x) |
Cast only on own Provinces | All Potions summon a Creature |
|
Common Spells (28x) |
Cast only on Neutrals or enemy Player Provinces | Destructive power depending on your magicians skills |
|
The White Spells (15x) |
Cast only on own Provinces | They add to your inventory |
|
The Black Spells (5x) |
Cast only on enemy Player Provinces | Most powerful and devastating spells |
|
Spells are generally aimed at ONE Province, but some affect the whole inventory of a Player or require some special skills. See the "Book of Stone" below for more details. |
||
| ~ THE BOOK OF STONE - REQUIREMENTS ~ | ||||||||||
| ~ THIS LISTS WHAT IS NEEDED TO MAKE AND CAST SPELLS/POTIONS ~ | ||||||||||
| ID# | Description | WH | YE | RE | GR | BU | GY | BL | Power | Effect / Other Requirements |
| #01 | White Dragon | 5 | - | - | - | - | - | - | [0.2 / 0.4] | |
| #02 | Yellow Dragon | - | 6 | - | - | - | - | - | [0.3 / 0.6] | |
| #03 | Red Dragon | - | - | 8 | - | - | - | - | [0.4 / 0.8] | |
| #04 | Green Dragon | - | - | - | 9 | - | - | - | [0.5 / 1.0] | |
| #05 | Blue Dragon | - | - | - | - | 8 | - | - | [0.6 / 1.2] | |
| #06 | Grey Dragon | - | - | - | - | - | 5 | - | [0.8 / 1.6] | |
| #07 | Black Dragon | - | - | - | - | - | - | 3 | [1.0 / 2.0] | Tech Level 5+ required |
| #08 | White Golem | 5 | - | - | - | - | - | - | [0.2 / 0.4] | |
| #09 | Yellow Golem | - | 6 | - | - | - | - | - | [0.3 / 0.6] | |
| #10 | Red Golem | - | - | 8 | - | - | - | - | [0.4 / 0.8] | |
| #11 | Green Golem | - | - | - | 9 | - | - | - | [0.5 / 1.0] | |
| #12 | Blue Golem | - | - | - | - | 8 | - | - | [0.6 / 1.2] | |
| #13 | Grey Golem | - | - | - | - | - | 5 | - | [0.8 / 1.6] | |
| #14 | Black Golem | - | - | - | - | - | - | 3 | [1.0 / 2.0] | Tech Level 5+ required |
| #15 | White Lizard | 5 | - | - | - | - | - | - | [0.2 / 0.4] | |
| #16 | Yellow Lizard | - | 6 | - | - | - | - | - | [0.3 / 0.6] | |
| #17 | Red Lizard | - | - | 8 | - | - | - | - | [0.4 / 0.8] | |
| #18 | Green Lizard | - | - | - | 9 | - | - | - | [0.5 / 1.0] | |
| #19 | Blue Lizard | - | - | - | - | 8 | - | - | [0.6 / 1.2] | |
| #20 | Grey Lizard | - | - | - | - | - | 5 | - | [0.8 / 1.6] | |
| #21 | Black Lizard | - | - | - | - | - | - | 3 | [1.0 / 2.0] | Tech Level 5+ required |
| #22 | White Spirit | 5 | - | - | - | - | - | - | [0.2 / 0.4] | |
| #23 | Yellow Spirit | - | 6 | - | - | - | - | - | [0.3 / 0.6] | |
| #24 | Red Spirit | - | - | 8 | - | - | - | - | [0.4 / 0.8] | |
| #25 | Green Spirit | - | - | - | 9 | - | - | - | [0.5 / 1.0] | |
| #26 | Blue Spirit | - | - | - | - | 8 | - | - | [0.6 / 1.2] | |
| #27 | Grey Spirit | - | - | - | - | - | 5 | - | [0.8 / 1.6] | |
| #28 | Black Spirit | - | - | - | - | - | - | 3 | [1.0 / 2.0] | Tech Level 5+ required |
| #29 | White Bear | 5 | - | - | - | - | - | - | [0.2 / 0.4] | |
| #30 | Yellow Bear | - | 6 | - | - | - | - | - | [0.3 / 0.6] | |
| #31 | Red Bear | - | - | 8 | - | - | - | - | [0.4 / 0.8] | |
| #32 | Green Bear | - | - | - | 9 | - | - | - | [0.5 / 1.0] | |
| #33 | Blue Bear | - | - | - | - | 8 | - | - | [0.6 / 1.2] | |
| #34 | Grey Bear | - | - | - | - | - | 5 | - | [0.8 / 1.6] | |
| #35 | Black Bear | - | - | - | - | - | - | 3 | [1.0 / 2.0] | Tech Level 5+ required |
| #36 | White Snake | 5 | - | - | - | - | - | - | [0.2 / 0.4] | |
| #37 | Yellow Snake | - | 6 | - | - | - | - | - | [0.3 / 0.6] | |
| #38 | Red Snake | - | - | 8 | - | - | - | - | [0.4 / 0.8] | |
| #39 | Green Snake | - | - | - | 9 | - | - | - | [0.5 / 1.0] | |
| #40 | Blue Snake | - | - | - | - | 8 | - | - | [0.6 / 1.2] | |
| #41 | Grey Snake | - | - | - | - | - | 5 | - | [0.8 / 1.6] | |
| #42 | Black Snake | - | - | - | - | - | - | 3 | [1.0 / 2.0] | Tech Level 5+ required |
| #52 | POPBLITZ | - | - | 2 | - | - | - | - | [1-40] | |
| #53 | POPQUAKE | - | - | 2 | 1 | - | - | - | [1-60] | |
| #54 | POPPLAGUE | - | - | 3 | 2 | - | - | - | [1-80] | |
| #55 | POPHELL | - | - | 6 | 4 | - | - | - | [1-100] | Tech Level 5+ required, hits neighbors with 1/2 Power (but never yourself) |
| #56 | WOKBLITZ | 2 | - | 1 | 2 | - | - | - | [1-40] | |
| #57 | WOKQUAKE | 2 | - | 2 | 3 | - | - | - | [1-60] | |
| #58 | WOKPLAGUE | 2 | - | 3 | 6 | - | - | - | [1-80] | |
| #59 | WOKHELL | 10 | - | 6 | 8 | - | - | - | [1-100] | Tech Level 5+ required, hits neighbors with 1/2 Power (but never yourself) |
| #60 | TREEBLITZ | 1 | - | - | - | - | - | - | [1-40] | |
| #61 | TREEQUAKE | - | 1 | - | - | - | - | - | [1-60] | |
| #62 | TREEPLAGUE | 1 | 1 | - | - | - | - | - | [1-80] | |
| #63 | TREEHELL | 2 | 1 | - | - | - | - | - | [1-100] | Tech Level 5+ required, hits neighbors with 1/2 Power (but never yourself) |
| #64 | CROPBLITZ | 1 | - | 1 | - | - | - | - | [1-40] | |
| #65 | CROPQUAKE | 2 | 1 | - | - | - | - | - | [1-60] | |
| #66 | CROPPLAGUE | 3 | 2 | - | - | - | - | - | [1-80] | |
| #67 | CROPHELL | 4 | 4 | 1 | - | - | - | - | [1-100] | Tech Level 5+ required, hits neighbors with 1/2 Power (but never yourself) |
| #68 | TELEPOP | - | - | 2 | 4 | - | - | - | [1-100] | Teleports POP to your Magician in the highest Province Nr. |
| #69 | TELEWOK | - | - | 4 | 6 | - | - | - | [1-100] | Teleports WOK to your Magician in the highest Province Nr. |
| #70 | TELESPY | - | - | 4 | - | 3 | - | - | [1-20] | Teleports SPY to your Magician in the highest Province Nr. ; 1/3 Spell power effective |
| #71 | BRAINWASH | 2 | - | 2 | - | - | - | - | [AIM] | Changes Aim to something useless, needs Weather 5+ |
| #72 | STEAL | 6 | - | 3 | - | - | - | - | [1-200] | 3x Spell Power effective |
| #73 | BIGSTEAL | 8 | 2 | 4 | - | - | - | - | [1-400] | Tech Level 5+ required ; 4x Spell Power effective |
| #74 | CORNSTEAL | 6 | 4 | 2 | 1 | - | - | - | [1-100] | Steals from Stock, cast on any Province of the Player you want to steal from |
| #75 | WOODSTEAL | - | - | 2 | - | - | - | - | [1-100] | Steals from Stock, cast on any Province of the Player you want to steal from |
| #76 | WALLBREAKER | - | - | - | 1 | - | - | - | [DFS 0-1] | (Spell Power/100) effective |
| #77 | DROPPER | - | - | - | - | 1 | 1 | - | [LV 0-1] | (Spell Power/100) effective |
| #78 | NO FINGERS | - | - | - | 1 | 1 | - | - | [GCA 0-50] | (Spell Power/2) effective |
| #79 | FEAR | - | 2 | - | - | - | 1 | - | [EFF 0-10%] | Tech Level 5+ required ; (Spell Power/10) effective |
| #80 | SHIELD | 1 | 1 | - | - | - | - | - | [0.3 DFS] | |
| #81 | BRAIN | 4 | 3 | 2 | 1 | - | - | - | [1 TECH] | Tech Level 0-7 required |
| #82 | 10 FINGERS | - | 1 | - | - | 1 | - | - | [10 GCA] | |
| #83 | 20 FINGERS | - | 2 | - | - | 2 | - | - | [20 GCA] | |
| #84 | MORALE | 2 | 1 | - | - | - | 1 | - | [5% EFF] | |
| #85 | PARTY | 6 | 4 | - | - | - | 1 | - | [10% EFF] | |
| #86 | RAIN | 3 | 2 | - | - | - | - | - | [20% CORN] | Adds 20% to ALL Corn stocked, cast on any of your Provinces |
| #87 | REFILL | 5 | 2 | - | - | - | - | 1 | [100 MRES] | Adds 100 Points to your Magic resistance, cast on any of your Provinces |
| #88 | PROTECT | 6 | 2 | 1 | 1 | - | - | 2 | [200 MRES] | Adds 200 Points to your Magic resistance, cast on any of your Provinces |
| #89 | BIGFISH | - | 6 | - | - | - | - | - | [20% GOLD] | Adds 20% to ALL your stocked Gold, cast on any of your Provinces |
| #90 | PUSHER | - | 1 | - | - | 2 | 1 | - | [0.3 LEV] | |
| #91 | PLANTER | 1 | 1 | - | - | - | - | - | [50 TREE] | |
| #92 | NOURISH | 5 | 3 | - | - | - | - | - | [50 CROP] | |
| #93 | MILITIA | - | - | - | - | 2 | - | - | [5 ARM] | No other Troops/Creature must be in the Province |
| #94 | EAGLE EYE | 1 | - | - | - | 1 | - | - | [4 SPY] | |
| #95 | MONSTERBURNER | - | - | - | - | 5 | 4 | 3 | [ALL] | Kills ALL Creatures of a Player * |
| #96 | GOLDBURNER | 6 | 6 | 2 | - | - | 2 | 1 | [ALL] | Erases ALL the Gold a Player has in stock * |
| #97 | CORNBURNER | - | - | - | - | 1 | 2 | 3 | [50%] | Erases 50% of the Corn a Player stocks * |
| #98 | WOODBURNER | - | - | - | - | 1 | - | 1 | [ALL] | Erases ALL the Wood a Player stocks * |
| #99 | BAGBURNER | 3 | 2 | 1 | 1 | - | - | 4 | [ALL] | Erases ALL the Diamonds a Player owns * |
| *
ALL BLACK SPELLS REQUIRE AT LEAST TECH LEVEL 7 ! Requirements are only important for CASTING a Spell, not when MAKING it ! Remember that making a spell also requires Gold Coins (see table above) |
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