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char
or short
, with two dimensions. Its size must be at least 8 rows and 15 columns with 16x16 sprites, or 16 rows and 30 columns with 8x8 sprites.char
for 8x8 sprites, or an array of 16 short
for 16x16 sprites, containing each line of the sprite.char
for 8x8 sprites, or 32 short
for 16x16 sprites, it contains the first line of the sprite for the first plane, the first line for the second plane, the second line of the sprite for the first plane, the second line of the sprite for the second plane, etc... It's called an interlaced format.short
: the number of rows is the number of animation steps, and the number of columns is the number of animations. Each cell contains the number of the sprite for a step for an animation.char
, with one dimension, of 128 elements. Each element is a horizontal shift to add to the current line when the big virtual screen is drawn on the screen. Correct values are between 0 and 16.short
, with one dimension, of 128 elements. Each element is a value to add to the pointer on the source, at the end of each line drawed, when the big virtual screen is drawed on the screen. Any value is allowed, but be careful to not point outside of the big virtual screen.Previous : Description of the functions | Up : Description of the functions | Next : High level functions |