Seeing how popular the Chun-Li graphic has made the
Street Fighter II page, I dug into my archive and looked
what other character graphics I might have. With some additional
web searches, I found I could cover the Fatal Fury series quite
nicely:
Fatal Fury - King of Fighters: Eight character graphics by
Shinkiro, 600×800, around 270kB each. Someone has played around
with these, added names, the Fatal Fury logo, and other
embellishments to the background, but the characters themselves
are untouched.
Fatal Fury 2: Five character graphics by Shiroi Eiji. I find
the art of these especially appealing, but unfortunately the files
were originally GIFs later
converted to JPG with a far too high compression. I have little
hope to ever find the GIF originals. But among them is what is
probably the oldest art of Mai Shiranui, quite different from
later renditions. 450×600, around 25kB each.
Fatal Fury Special: Ten graphics by Shinkiro of mixed quality
(talking about the files of course, not the art itself).
A few of them are 600×800 and over 100kB each, while the rest are
450×600 and quite heavily compressed (around 25kB). Additionally
there is a high resolution, high quality pic of the complete cast.
Garou - Mark of the Wolves: 13 graphics by TONKO (Senno Aki)
of varying sizes, mostly between 750 and 1200 pixel high, only
the graphic of Bonne Jenet is rather small.
I also found the character art for
Psycho Soldier. This game, of course, had only two characters.
The art was rather sketchy and cartoony. Back in 1986 nobody would
have thought of commissioning high-quality artwork for the characters
of an arcade machine, as it became common ten years later.
Gunbird (1994) was Psikyo's first game, a vertically strolling
shoot-'em-up in a fantasy setting. Most of the enemies are still
genre-typical, but one of the selectable characters is a witch
riding on a broom.
Gunbarich (Psikyo, 2001) is a
Breakout game featuring said witch,
Marion. As far as I know this was Psikyo's only ball-and-paddle game.
What else is new
There are several updates to the
Pipe Mania page. I fixed the
arcade machine screenshots, added a subsection for the Acorn
versions with an Electron screenshot, and added level codes.
There are lots of level codes floating around the Internet,
most of them don't work. I added two sets, one which I have
tested on the DOS and Atari ST versions, and another one I
found on a website that had the first one correct and claimed
that this worked with the Amiga Pipe Mania (as opposed to
Pipe Dream).
Playing the game againon DOS, Atari ST, and NESI
corrected resp. removed a few details I had gotten wrong earlier.
Reading some old reviews I noticed that the game was released in
1989, not 1990, regardless of what the title screen says.
And since the page has become so long, I gave it a table of
contents.