3D Games

It should be noted that in the history of computer gaming 3D has stood for quite different things. Roberta Williams' original 1984 King's Quest for example was marketed as a 3-D animated adventure since the display was layered: the hero sprite would move behind some of the decorations. More consistently it was used well into the 90s for what is nowadays known as the isometric view, mostly in the term 3D action adventure, a popular genre at the time.

The Beginnings

Some of the first 3D games were developed for the BBC, a platform that, like the PC, had decent computing power but no hardware sprites.

Elite BBC ZX C64 CPC Atari ST Amiga DOS     84 UK  
Komplex   ZX             Arcade 85 UK  
The Sentinel BBC ZX C64 CPC Atari ST Amiga DOS     87 UK  
Mach 3   ZX   CPC Atari ST Amiga DOS   Arcade Fr  
Dungeon Master         Atari ST Amiga DOS   RPG US Atari ST is the original
Archipelagos         Atari ST Amiga DOS     89 UK  
Drakkhen         Atari ST Amiga DOS   RPG Fr  
Interphase         Atari ST Amiga DOS   Action 91 UK  
Alone in the Dark             DOS Mac Adventure 92 Fr  

1992: Wolfenstein 3D

With Wolfenstein 3D came the FPS genre, and this is where 3D development now mainly took place, though RPGs also liked to experiment with this technology.

Wolfenstein 3D DOS FPS 92 US  
Spear of Destiny DOS US  
Betrayal at Krondor DOS RPG 93 US  
Ultima Underworld DOS US  
Blake Stone DOS FPS US  
Doom DOS US Pre-Alpha Slide Show
Arena DOS RPG 94 US  
Heretic DOS FPS US  
Rise of the Triad DOS US  
System Shock DOS US  
Marathon Mac US  

Intermezzo: The Classic Platforms

There had always been 3D games on the Amiga, ported and original. From about 1995 on, many developers tried to recreate the Doom experience on their platform. The results were in general not very successful.

Alien Breed 3D   Amiga     FPS 95 UK AGA only
Gloom   Amiga     De  
Whale's Voyage 2   Amiga DOS W16 RPG At  
Alien Breed 3D II   Amiga     Action 96 UK  
Black Viper   Amiga     Action It  
Nemac IV   Amiga     FPS De  
Running Atari ST       FPS 97 De  
Testament   Amiga     Cz  

1995: New Engines

Hexen was the last game built on the Doom engine. The developers tought the old dog a few new tricks, like dead leaves blowing in the wind, but VGA simply wouldn't cut it any more. The future belonged to higher resolutions. Ken Silverman's Build Engine supplied them. It did a good job in faking a true 3D environment as well and allowed for fairly realistic maps.

Parallely Bethesda developed their XnGine, which they used the first time in 1995 for Terminator: Future Shock. It had a true 3D environment and totally free mouselook, but supported only VGA up to 1997.

Bad Toys   W16   FPS 95 Cz  
3D Tetris DOS     Blockout US Jon Mayfield
Descent DOS   Mac FPS US  
Hexen DOS     US  
William Shatner's TekWar DOS     US Build Engine
Witchaven DOS     RPG US Build Engine
Daggerfall DOS     RPG 96 US XnGine
Genocide DOS     Artillery UK James Payne
Duke Nukem 3D DOS     FPS US Build Engine
Descent II DOS W32 Mac US 3Dfx Voodoo patch
Quake DOS W32   US The first FPS that used 3D actors
SimCopter   W32   sim US 3Dfx Voodoo patch
Amulets & Armor DOS     RPG 97 US  
Blood DOS     FPS US Build Engine
Chasm: The Rift DOS     Ua  
Shadow Warrior DOS     US Build Engine
Dungeon Keeper DOS W32   strat UK  
Mobile Rage DOS     Racing 98 Se  

1997: Hardware Acceleration

1996/97 there are several important changes in 3D games:

Additionally, 2D games now increasingly use 3D effects, Diablo, for example, for the lighting of the dungeons.

Galapagos W32 Mac       97 US  
Quake II W32   Linux   FPS US  
Streets of SimCity W32       Racing US  
Final Fantasy VII W32     PSX RPG 98 Jp  
Half-Life W32   Linux   FPS US  
Unreal W32 Mac     FPS US  
Sentinel Returns W32     PSX   UK  
Carnivores 2 W32       hunt 99 Ua  
Dungeon Keeper 2 W32       strat UK Playing Guide
Final Fantasy VIII W32     PSX RPG Jp  
Hidden & Dangerous W32       Tactical Cz Michal Bačik
The Longest Journey W32       Adventure No Ragnar Tørnquist
Descent³ W32 Mac Linux   FPS US  
Gabriel Knight 3 W32       Adventure US  
Nightfall   Mac     Adventure US  

2000: 3D Goes Mainstream

Around 2000, the previously dominant Glide standard was more and more replaced by Microsoft's Direct3D, which in turn was now supported by most video cards on the market. Thus 3D games were no longer restricted to gamers with specialized hardware.

The Sims W32 Mac Linux     00 US  
Evolva W32       Action UK  
Ground Control W32       RTS Se  
ZetriX W32       Tetris Fi Vesa Halonen
Anarchy Online W32       RPG 01 No Surround Gaming
Max Payne W32 OS X   Xbox Action Fi  
Serious Sam W32       FPS Hr  
Torrente W32       Action Es  
Return to Castle Wolfenstein W32 OS X Linux Xbox FPS US Surround Gaming
Wizardry 8 W32       RPG US  
Carnivores: Cityscape W32       FPS 02 US  
Hooters Road Trip W32       race US  
Morrowind W32     Xbox RPG US  
Neverwinter Nights W32 OS X Linux   RPG Ca Surround Gaming
Beyond Good & Evil W32     Xbox Adventure 03 Fr Michel Ancel
Manhunt W32     Xbox Action US  
Railroad Tycoon 3 W32 OS X     strat US  
Doom 3 W32 OS X Linux Xbox FPS 04 US  
The Sims 2 W32 Mac       US  
Fallout: Brotherhood of Steel       Xbox RPG US  
The Bard's Tale W32     Xbox RPG US Windows 2005
Playboy: The Mansion W32     Xbox strat 05 US  
Vivisector W32       FPS Ua  
Blazetris W32       Tetris 06 Ee Dmitri Kuznetsov
Oblivion W32       RPG US  
Fallout 3 WXP       RPG 08 US