Alien Breed


What is it?
The top-down shoot-'em-up for the Amiga, 1991, ported to DOS/VGA in 1993. This game is from the United Kingdom.
What computer or emulator will it run on?
An Amiga with 1MB RAM; a 286.
Tags
Roland.

[Alien Breed screenshot] Allister Brimble, who was sound engineer and composer for Alien Breed as he had been and would be for many more games, recalls:

Alien Breed was one of the first games to make use of a 1MB Amiga. Previous games had been limited by the standard 512K. Team 17 knew they could only produce Alien Breed for a 1MB machine and decided to take the risk, hopefully even persuading more users to upgrade.

Alien Breed was designed by Rico Holmes and programmed by Andreas Tadick. It was very much based on the arcade machine, Gauntlet, except with Aliens and graphics based on the film "Alien". You had to perform a series of tasks, whilst building up your weaponary in order to keep the Aliens at bay. Almost a 2d DOOM.

Rico Holmes did a great job with the graphics using the Amiga's colour palette to maximum effect. I wrote the music and sound effects and learnt a lot in the process. The Alien death sound effects were actually sampled newly born kittens, mutated on my sampler with an explosion added!

I had great fun playing Alien Breed, and even more fun when Alien Breed '92 was released. This was the same game engine but with greatly improved levels and missions. Later on, Alien Breed 2 and Tower Assault were launched, both of which were great and again improved on design and gameplay.

This is one of my all time favourites and deserves credit for being one of the first 1Meg only games.

Apart from being one of the first games for 1MB Amigas, Alien Breed was the start of a very successful series. FlashJesterPunk, the creator of the remake Alien Breed Obliteration, reminisces:

The original Alien Breed was basically an unlicensed computer game version of James Cameron's classic 80's sci-fi film 'Aliens'. The game featured space marines, a large multi-planetary corporation, Giger-esque aliens (including eggs and little critters that suspiciously resembled face-huggers), an arsenal heavy weaponry and a familiar background story about a research station that had ceased transmitting communication. The game perfectly captured the film's sense of claustrophobia and genuine fear through its clever map designs and high-quality atmospheric visual and audio effects. Most importantly though, and unlike many games of the same genre, although ammo was strictly limited the aliens spawned continuously—meaning that if you wanted to survive you had to stay on the move.

On its native platform, Alien Breed proved a very successful franchise. A year later it was re-released with new levels as Special Edition 92, and then there was a new game every year: 1993 Alien Breed II, which supported AGA, 1994 Tower Assault. 1995 the series went into the third dimension with Alien Breed 3D, not the first (Gloom was released earlier in the same year), but probably the best known FPS for the Amiga, which in turn saw a sequel in the following year.

Attempts to move to the PC were less successful. Team17 released a DOS version of Alien Breed (ported by Audio Visual Magic) in 1993, and Tower Assault on both platforms parallely. How well they sold I do not know, but they never reached the classic status they had on the Amiga.

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Last modified 2011-03-27