The success of Alien Breed 3D, the first first person shooter for the Amiga, of course inspired a sequel. Maybe it shouldn't have.
Reviews
- The specs are impressive, the demo promising, Dennis Smith
admits, but what is the game like to play?
Well, as you may have heard, the main stumbling block is one of speed - the game is slow, even on the faster processors. On top of this, it has a very high difficulty level (admittedly a feature of most of the Alien Breed series). If you can cope with the high difficulty level and don't mind using a smaller/less detailed display you'll find it a dark, very atmospheric 3D-shooter which has plenty of scary moments. For most of us mere mortals, with a buggy front-end that's liable to hang and no option to save mid-level, it's a very hard taste to acquire.
- Avoid this game, Isaac Abraham says, unless you fall into the following criteria:
- You are an expert programmer, and can recompile the C source code (kindly put out as freeware by Andy C) into a reasonably speedy form
- You don't mind playing in a teeny window or making cups of tea in between frames
- You have an 060 + gfx board. You lucky devils can use an 060 + RTG patch available on aminet which makes the game quite nippy, and may yet yield some pleasure out of it. Until you finish the game, see the incredulous excuse for an end sequence, throw your Amiga out of the window in frustration, and ask yourself why you wasted your time doing this [ ].
- You enjoy playing games which are not fun in the slightest.
- This is one rat's arse in a box and no mistake, Richard Byrne
says:
Also included:
- Enemies that are near impossible to hit.
- Guns that are near impossible to aim.
- Codes which are near impossible to enter.
- Levels that are near impossible to like.
- Gameplay that is near impossible to enjoy.
- Crap graphics & texturing.
- Crap sound.
- Fictitious AI.
