Alien Breed 3D


What is it?
One of the first, and probably the best known, FPS for the Amiga, 1995. This game is from the United Kingdom.
What computer or emulator will it run on?
An Amiga 1200 or 4000 (AGA). or CD32.
Tags
3D.

[Alien Breed 3D screenshot] The first person shooter was from the beginning a PC genre, with a few notable exceptions. The most important are Marathon on the Macintosh and Alien Breed 3D on the Amiga.

Like Duke Nukem 3D, Alien Breed 3D was a 3D sequel to a successful series of 2D action games. There had been three Alien Breed games since 1991, two of which were ported to the PC.

Every first person shooter game of the era would be compared to DOOM, which it surpassed in some aspects, and did not reach in others. It had a true 3D engine, where you could walk directly above or under an area you'd just explored, instead of being constrained to a 2D map. It had reflective, refractive, noise dampening water. On the other hand, there were less weapons to choose from, and you could only save between levels.

Another drawback, the lack of an automap, was defended by designer Andy Clitheroe as deliberate. It is unrealistic, he said, would you map if you were running around shooting aliens?

The Amiga community was appreciative, but not enthusiastic. And indeed Alien Breed 3D is of ambivalent significance. It had proven that the Amiga was capable of running DOOM clones, yet it had proven just as clearly that it was not really built for it. The landscape of computer gaming was changing, and this change did not bode well for the—at least in Europe—hitherto rarely challenged market leader.

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The next year, there was a sequel under the title Alien Breed 3D II - The Killing Grounds. It was designed to make use of the power of faster Amigas, but the designers went a bit too far, and the game received devastating critiques.

There were a few other first person shooters on the Amiga, the German Gloom for example; but in general, they are considered inferior to Alien Breed 3D.


Last modified 2011-03-28