A plague is stalking the earth. In six days a superpower has vanished under the heels of the most virulent virus humanity has ever known. No cure. No hope. Only death.
In the midst of devastation the cult of the Faithful emerged, preaching the demise of mankind and absolution from the BROOD.
In the bowels of a classified government complex, the eight survivors of Project Nemesis awake to a New World. Genetically augmented volunteers from Delta, SEALS, and Force Recon. Now they have to fight a war against a different kind of enemy.
I played the demo of this game when it was still new or maybe not even yet released, back in 1999. I was but an inexperienced gamer then, and I cannot say much about gameplay, but I remember well how impressed I was by the colors.
While not strictly technically a post-apocalyptic game (in general, if European authors describe a dreary future, it is not one after a nuclear war, but one destroyed by pollution, a climatic catastrophe, or, here, a virus), the world of Abomination is not entirely unlike the world of Fallout. But while Fallout creates its atmosphere with drab colors, colors here are bright, in an unhealthy, eerie, poisonous way. You will find a similar style in Evolva. Possibly it was inspired by Unreal.