As the capability of PCs to display graphics improved, they began to gain importance in the adventure genre. At first only additional illustration, they soon became part of the gameplay: The point-and-click adventure was born.
It might be added that there were graphical adventures without mouse support, too; playing them was usually a somewhat limited fun, as it meant postioning the cursor with the arrow keys. Menu-driven adventures were never popular outside Japan, where they are the dominant form.
There are programs that let you create your own graphical adventure game (as opposed to interactive fiction with added media content):
Last update on the page was 1999-10-09. The link to the forum seems to be broken. I have never seen it mentioned outside its homepage (a google search returned some sites linking to it, but little more) and cannot say if it has any kind of community or already been used to design games.This is not a GAG ! Indeed, this is not a Graphic Adventure Game (G.A.G.) as you might think. Rather, it's a system to create and run 2D graphic adventure games. No Java knowledge required! No internet connection required! It includes a small fully playable adventure, for you to have fun immediately. It's entirely written in Java, so non-Wintel users can also enjoy playing and creating that kind of games. I wanted it to be a strong base for future developments, so this is not just another little applet. It's intended to be run offline. The engine is free for non-commercial use.
Features:
- 24 bit color support
- MIDI, RMI, AU and WAV support
- AVI, MOV, MPEG1 support
- Path searching
- Complete "old style" interface
- Scrolling in any direction
- Recorded speech support
- Several controlable characters
- Alpha transparency
- Full-screen support
- Save & Load games