| Macintosh Games | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||||||||||||||||||||
In the year 2309, war has been eliminated throughout the star systems. Unfortunately, however, greed continues to thrive. The sentient races of the galaxy have established a way to settle all pan-galactic disputes by introducing the AmoebArenaan organic, subatomic setting where players wage war on each other's microscopic armies for the possession of entire solar systems!
I got interested in this game because I originally thought it was
an Ataxx clone. It isn't, but I couldn't
really describe what else it is either. The authors aren't exactly
helpful, they recommend watching a demo game (confusingly, called
real game
in the menu) between two AI opponents first and
then, experimenting. I did, it didn't help a lot. So much I can say:
First you place pieces on the board, then you move the pieces, then
you attack the opponents' pieces. You have three moves per turn.
Pieces take a couple of hits before they vanish. Hawn Matthew
described it in Macworld January 1996 as follows:
Start with a futuristic version of Chinese checkers invented in a biohazard lab, add just a dash of the cantina scene from Star Wars, and you'll get a pretty good idea of what AmoebArena is all about.
Jason Regier later programmed the Forge map editor for Marathon Infinity and worked on the Macintosh port of Diablo II. About Mark Jordan I could find out nothing.
About this File
The demo allows a two-player game against two different enemies. The full version was originally sold by Cassady & Green (the publishers of Glider) on CD.