Age of Empires
- What is it?
- A remarkable real-time strategy
set in antiquity,
1997,
Windows,
1999,
Macintosh.
- What computer or emulator will it run on?
- I played it on a Pentium 120.
The later Mac port is best played on a G3.
- Tags
- Isometric.
I admit that at first I was not all that impressed by Age of Empires.
Ah well, I thought, The Settlers II with
professional graphics. Nice. I knew every aspect of this game from
somewhere else, Warcraft II, Seven
Kingdoms, the City Builder Series.
But very soon I noticed three things:
- Age of Empires predates most of these games.
- If it doesn't, and sometimes even if it does, it implements
the elements better.
- This game is just damn fun.
Unlike so many other real-time strategies, Age of Empires puts the
main emphasis on open gameplay. Any multiplayer map or scenario can be
played against the computer, or you can play on a random map with a wide
array of configurations, for example you can set up teams and have
allies.
The Civilisations
Previously, real-time strategy had either been in the realm of
science fiction (Dune II,
Enemy Nations) or fantasy
(Warcraft). Age of Empires instead goes
back into history, continuing the tradition of the war games of the
80s.
You can choose between no less than a full dozen of civilisations.
They come in four groups that share the graphics for the buildings,
unit sprites are the same for all of them. The following list is not
supposed to be a strategy guide, just a general overview.
- Egypt Graphics
- Egyptian: Relies a lot on chariots and priests and has more
gold than the other civilisations.
- Assyrian: Rely mostly on their light but fast archers.
Since their villagers are faster too, they will advance earlier.
No elephants or heavy infantry.
- Sumerian: Rely mostly on fast catapults and strong villagers.
They cannot engage in trade.
- Mesopotamian Graphics
- Babylonian: Rely mostly on strong walls and conversion through
their priests. A good civilisation to build a Wonder. Both infantry
and cavalry is weak in the later stages.
- Hittite: Rely mostly on ranged attack, especially catapults and
other siege weapons. Their priests are little help.
- Persian: Fast ships and elephants, but slow villagers.
- Greek Graphics
- Greek: Rely on fast warships and their phalanx. They are vulnerable
in the early stages of the game.
- Minoan: Rely mostly on ships and bowmen.
- Phoenician: Rely mostly on elephants and siege ships.
- Asian Graphics
- Choson (Korea): A mixture of tough infantry, cheap priests
and tower range.
- Shang (China): Rely mostly on strong walls and lots of villagers.
They have no advanced combat units.
- Yamato (Japan): Rely mostly on cavalry. Their villagers are faster
and their ships stronger, but their priests, walls, and siege weapons
weak.
As you see, the choice of graphics is a bit arbitrary. Egypt look
for Assyrians? Greek look for Phoenicians? It's a bit ridiculous. I
cannot help but feel that originally only four civilisations were
planned (Egypt, Babylonian, Greek, Japanese) and the further
differentiation was added as an afterthought.
The differences between the civilisations are not very big. If you
play with full tech tree, there are very few indeed, any civilisation
can have any building or unit, though there may be differences in
strength or speed. I tend to choose this option since I simply cannot
remember which civilisation can research what otherwise, the system
is just too arbitrary, even though it may be based on historical
facts.
On the Mac
A Macintosh port was created two years later by MacSoft. As far as I
could find out, the expansion pack, Rise of Rome,
was never ported.
As so often, system requirements of the port are quite a bit steeper.
According to MacSoft, you can play it on a 120MHz/604, a 150Mhz/603
PowerPC or G3 processor (including iMac)
with 32MB RAM and a resolution of at least 832×624. If your system
meets but does not exceed these requirements, this game may have choppy
animation, or the sound or video may hesitate.
Unfortunately, the Macintosh version of Age of Empires and the PC
version are not compatible. You can only play multiplayer games with
other MAC users. I don't know about user-created campaigns, but I
guess these won't be compatible either.
- Official FAQ, where I found the information above.
- Review on Insanely Great Mac
Age of Empires would be one of the best Mac games released
in recent months if it had not been for two fatal flaws: its tardiness
in arriving for the Mac platform, and its inability to support
cross-platform gaming. After nearly two years, it is almost considered
a vintage classic. So the fact it doesn't support cross-platform gaming
may be a non-factor since PC users are likely not playing it anymore.
All things considered however, Age of Empires is a great game. You’ll
have a ton of fun.
Cheats
Age of Empires has the weirdest, whackiest cheats I ever encountered
in any game. A few have been added in Rise of Rome.
First, there are two completely off-topic characters you can get (three
more have been added in the expansion). They
have custom graphics, sounds, and attack animations. Stats are in the
order as they appear on the screen. To activate a cheat, hit Enter
(this brings up the chat window) and type in the code. Pretty
convenient since you see what you are doing.
Very Special Units
- Winsett's_Z
- A black sports car, the driver has a sort of rocket launcher.
The graphic is not quite in scale, it is a bit too large.
300/10/15, 500 hitpoints. Attack animation is standard arrow. The
car moves very fast and has a huge range of sight, but can easily
converted by enemy priests. Like a catapult, it has a minimum
attack range. Cheat: bigdaddy.
- Nuke Trooper
- There are two variants of this guy. One attacks with a laser
gun, 15/10/15, 100 hitpoints, 10 shots per second, cheat: photon
man. The other fires a nuclear missile with appropriate animation,
300/10/88, 100 hitpoints, he can attack ground, but has only one shot
per 10 seconds. Cheat: e=mc2 trooper.
Not Quite so Special Units
Then there are a number of units that use standard graphics, but
are sometimes pretty odd too. Two of them (Medusa and Flying Dutchman)
are available in the editor as well. These
are all upgrades to existing units, and thus count against your
population limit.
- Medusa
- Probably the strangest unit in the game. A Medusa has the same
graphics and stats as a villagers, but when a Medusa dies, he (?)
becomes a Black Rider. The cheat medusa converts all
villagers that have not yet been assigned a task as well as any
you create in the future to Medusae. Caution: In
Rise of Rome, Medusae cannot perform any tasks!
- Black Rider
- Basically just a Heavy Horse Archer on steroids (8/0/2/7, 60
hitpoints), however, when
he dies, he becomes a catapult! The cheat black rider will
upgrade any horse archers to Black Riders.
- Stealth Archer
- An upgrade to the Composite Archer. When standing, his graphic
is changed to that of a tree, and he can walk on water. His damage
and hitpoints are also increased. Cheat: dark rain
- Big Bertha
- Upgrade to catapults, 65/0/16, 200 hitpoints, and a damage range
of 10! Cheat: big bertha (duh).Big Bertha was the
name of a Krupp canon in World War I. Its official name was M 42
(it was a 42cm canon). Depending on type it weighed up to 20 tons.
Big Bertha could breach the French Gelopin turrets, which were had
walls up to 10" concrete, armed with nickel steel.
- Flying Dutchman
- A Juggernaut with somewhat higher attack power that can move on
land. Cheat: flying dutchman (duh again).
Fun Cheats
Apart from these units, there are a few other weird cheats that
are not exactly useful, but amusing:
- Gaia
- Usually you read in cheat lists that gaia gives you
control over the animals, while you lose control of the humans.
While correct in many cases, this is not a precise description.
What gaia actually does is that it lets you play as Gaia.
You will know what this means if you ever have used the scenario
editor. There's not much you can do as Gaia. You can move your
units around, you can attack, but you cannot create new units
(your population limit is set to 0), research, or have your villagers
perform any tasks.
- Jack be Nimble
- Select a Catapult and type jack be nimble into the cheat
prompt. The missile graphics will change to somersaulting villagers,
if the Catapult faces north to cows, if it faces northeast to naked
super villagers with capes.
Standard Cheats
And then there are, of course, some more conventional cheats,
designed to make the game easier, or just a fancy way to end the
current game.
More Resources
- woodstock: 1000 wood.
- pepperoni pizza: 1000 food.
- coinage: 1000 gold.
- quarry: 1000 stone.
Win or Lose
- home run: Win the current Scenario.
- kill#: Destroys the buildings and units of player #, thus
eliminating this player. Kill1 is the equivalent of hari kari.
- diediedie: Buildings and units of all players are destroyed.
- resign: You resign, the game is over.
- hari kari: All your buildings and units are destroyed,
game is over.
Stronger Units
- hoyohoyo: All Priests have 600 hit points, and increased speed.
If you have not researched mysticism before you activate this cheat,
doing so later will give you priests with 1200 hitpoints!
- icbm: Ballista has range of 100.
- upsidflintmobile: Speeds up Chariot movement and fire rate.
Misc.
- reveal map: The complete map is revealed (no black areas).
- no fog: Removes Fog of War (no gray areas).
- steroids: Instant build, research, harvesting, upgrade. Works
for all players and can be toggled on and off.
Fake Cheats
On some sites, you will find cheats listed that definitely do not
work. Some may be from earlier versions of the game, but most are
probably pure hoaxes.
- young men, bflied:
Supposed to remove the population limit.
- black death: Supposed to kill all other players.
- gunners: Supposed to make your soldiers invulnerable.
- how do you turn this on: A blue car. I think this one is from
Age of Kings.
- peanutbutter: 1 million of each resource.
- popcorn: 1 billion of each resource.
- amgod: Supposed to make you receive tributes.
- modern day: Advance to
post age
.
- tough guy:
Supposed to give you a hot air balloon with an elite
war elephant with a lazer gun.
- eddboys:
Get Edd,Ed and Eddy from the Ed,Edd n'Eddy show on cartoon
network. Not that I think anyone ever believed this anyway.
A special case is zeus. It is obviously a valid cheat,
since it does not show up on the screen when you type it in, but I
could not find out what it does. It probably somehow makes your units
stronger.
Links
- AoE Last Resort by Andrea Rosa, a very talented and still active
campaign designer. His site has both tips for working with the editor
and general game info. As of September 2006, it is updated about once
a month.
- Age of Empires' Cartography Workshop was launched in April 2005.
There is an interesting section about changes between beta and final.
- Age of Empires Heaven,
apart from the information especially interesting for its huge and
still updated download section for user-created campaigns.
- Strategy Guide by Mark Asher.
Like a fine flagon of wine, an empire needs to age before
it blossoms into its fullest expression. You've got, oh, about five
minutes of peace in Age of Empires before the barbarians are at the
gateand they're not selling Girl Scout cookies. What? You didn't
even build a gate? Uh-oh.
- Telcontar's Empire of the Ages,
last updated Xmas 1999.
Last modified 2008-01-02