The first traceable artillery game, simply called Artillery as well, was written by Mike Forman and was published in Creative Computing magazine in 1976. It was text-only and I suppose that it had no landscape, since that would be rather difficult to implement without graphics. There had been a few revisions by others in the late 70s, and probably B. Goodson's game was an adaption of Mike Forman's as well.
B. Goodson's two big innovations are wind and graphics. Wind (which in some games may change during gameplay) has become an important element of all subsequent artillery games, and it certainly is an element of realism. And graphics allowed for a higher complexity.
| Artillery Games | |||||||
|---|---|---|---|---|---|---|---|
| Artillery | ![]() |
80 | ![]() |
B. Goodson | |||
| Ballerburg | ![]() |
87 | ![]() |
Eckhard Kruse | |||
| Tank Wars | ![]() |
90 | ![]() |
Kenneth Morse | |||
| Bang! Bang! | ![]() |
![]() |
David B. Lutton II | ||||
| Howitzer | ![]() |
93 | ![]() |
Randall Spangler | |||
| Scorched Earth 1.5 | ![]() |
95 | ![]() |
Wendell Hicken | |||