
In this game you may play against the computer or a human opponent. The computer always plays the top row of houses. If the computer is
on, a C is displayed in the top score panel. To turn the computeronoroff, press C during your turn. The players play alternately. The player whose turn it is, is shown by an asterisk in the player's score panel. When it is your turn, press a number corresponding to one of your six houses. This house must have at least one seed in it.You will see your house emptied, and the contents sown, one by one, anticlockwise around the board. If the house into which the last seed is sown belongs to your opponent and the total number of seeds in that house is 2 or 3 then the contents of that house are eaten. The object of the game is to eat seeds. The eaten or
capturedseeds are placed in your score house. Furthermore, any preceding houses of your opponent's which contain 2 or 3 seeds, may also be eaten fromproviding that there are no intervening houses of more than 3 seeds.Play continues in this way, with each player trying to eat from his opponent's houses. The game will end when a player can not move (because all his houses are empty) or both players have less than 2 seeds each. Also a player may resign during his turn. In so doing he forfeits all the remaining seeds on the board to his opponent. At the start of the next game, the cumulative totals of seeds eaten are displayed in each player's score panel. If you wish to finish a game and reset the scores to zero, press S during your turn.
Ayo was included in the January 1987 number of the Micro User magazine (BBC) and the March 1987 number of Computing with the Amstrad. It was probably the only Mancala game ever written for either platform. It can be downloaded from a few archives, but I could not get it to run in an emulator, since it is no disk image. I could only extract the description above.