Betrayal at Krondor


What is it?
One of the first (but not the first) first-person 3D RPGs, 1993, DOS/VGA. This game is from the United States.
What computer or emulator will it run on?
A good 386 will do, something faster is better, a modern computer no problem. A mouse is highly recommended.
Tags
3D, General MIDI.

When we created Betrayal at Krondor, we really weren't sure what was going to happen once we kicked it out the door. We knew we had something good…all the beta testers seemed to love it…but when you're that close to a product for that long, its impossible to make any objective value judgements. Within a few months of its release, it was raking in award after award, and once it went to CD-ROM, they literally couldn't keep the software stores stocked with them. Dynamix had a money making machine on its hands, and in the long term, it became one of their top all-time bestsellers.—Neal Hallford

This game is usually rated very high, but I never got the grip of it. It feels awfully slow, has way too much text and the battle system is confusing.

The Good

A true skill-based character system

There are no levels, there are no experience points. You do something, you get better at it. In comparison, Daggerfall abandoned experience points, but not levels, while Shadowrun did it the other way round.

Treasure chests are true containers

You can put things into them, too. This kind of realistic interaction with the surroundings was completely uncommon at the time, I didn't see it again until Fallout and Siege of Avalon. In an added touch of realism, unless the box has a lock, the items you put in might be gone when you come back.

Enemies carry a fairly realistic inventory

You find their weapons, armor, some food, and so on. Many later games like Diablo and Daggerfall still had random drops. Here again, Fallout is the next game I know to have this feature.

The most realistic day/night system I ever encountered

Having day and night in a game is not a big problem, but how do you implement the need for sleep? Fallout simply didn't, while Daggerfall used a stamina bar; later, The Sims would feature a similar solution. Betrayal at Krondor used a different approach. First, it gets so dark at night that you simply feel the need to rest instead of going on; second, at midnight you will get a message that you have to rest. This may be crude, but feels far more realistic than the stamina bar.

The Bad

A silly skill selection system

You can pick three skills for each character that will develop faster, and change them any time. Needless to say you will always pick the skills you are going to use next. It's a completely useless flaw in the otherwise very good skill system.

Ugly visuals

I'm not saying bad graphics, that is something different, and the graphics aren't bad. The game has three views: Walking around is done in first-person 3D mode. You can switch to a top-down map view, but then you miss out all the details, like treasure chests. Combat, which is turn based, is done in a sort of isometric view. Dialogs, shops, inns, and many towns resemble a point-and-click adventure game.

The 3D view is the ugliest I've ever seen. It resembles crude cardboard cutouts. Nor does it serve any useful purpose. Combat is turn-based and uses a different view anyway, and map design is similar to classic console RPGs with impassible mountains, everything you can walk is completely flat. Daggerfall isn't always eye candy, either, but at least there are good reasons why it's 3D.

Way too much text

There is a notion floating around that games with a lot of text are "deep" (Planescape: Torment was another victim). This makes about as much sense as saying that a silent movie with lots of title screens is deep.

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Last modified 2007-08-28