Balance of Power

Balance of Power screenshot (Windows).

What is it?
A strategy game, and one of the first games with an application interface, 1985, Macintosh and Windows (!), with a remake 1988/89. This game is from the United States.
What computer or emulator will it run on?
Any Mac, or any PC that can run the appropriate Windows version.
Similar Games
The Forth Protocol, WinRisk, Castles & Kings.

Chris Crawford had been an Atari employee (he was, among other things, the main author of De Re Atari: A Guide to Effective Programming). After he left the company he tought himself programming on the Macintosh. This was the first game he wrote as a freelancer.

Balance of Power is an anti-wargame rather than a wargame, for the goal is to expand your sphere of political influence—playing either the USA or the Soviet Union—within a limited time span without causing a nuclear war. It has been called the ultimate Cold War sim.

It was among the first Macintosh games and by far the first game ever to be ported to Windows. It is one of the few games that actually include a windowed environment into gameplay. A better known example is SimCity, lesser known examples are the Mac ports of the early Ultima and Wizardry games.

Versions

The 1990 Edition

Chris Crawford rarely made sequels to his games. But not long after the release of Balance of Power, the political face of the globe changed dramatically. So he succumbed to the deluge of mails he got and created this sequel, which is probably unique in the history of computer games as being less a technical than a political update.

1990 is not the year of release, it was chosen as a date in the immediate future. Actual release date was 1988 for Macintosh and 1989 for Windows, Amiga, Atari ST, and Apple IIGS. On the latter, it ran in super hi-res mode, which is the same as the Atari ST's mid-res: 640×200. Says a lot about the two platforms, doesn't it?

Of the added features, the most significant is the addition of a Multipolar level. In this level, the actions of every country in the world impacts the course of the game. Smaller countries can go to war with each other, with or without prodding from one of the Superpowers. Say, for example, Iraq decided to invade Kuwait. What would you do? To help discourage countries from making unwise policy decisions, there is a minor country crisis feature that can be used to persuade minor countries on a course of action. There are additional displays showing the state of all aid and troops going into and out of a country, and players can take advantage of trade policies, making this an even more complex game than the original.—Tony Cervo

Another addition was the Crisis Advisory Board, a kind of in-game help function, possibly added as a response to players' complaint of the steep learning curve of the first version.

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