Constructor

The Simulation with Street Smarts

Constructor screenshot.

What is it?
An sort of build-up game or business sim, 1997, DOS/SVGA and Playstation (1998). This game is from the United Kingdom.
What computer or emulator will it run on?
I played it both on a Pentium 120 and a modern computer under Windows 98 without any problems and without the Win patch. Even with the patch it won't run under 2000/XP. Play it in DOSBox instead.
Tags
Isometric.

Some games, or so it seems, are forever doomed to be known mainly as the game that came before a better known or more popular sequel. So it is with Arena and Daggerfall, with Warcraft and Warcraft II. And Constructor, too, is known mainly as the forerunner of Street Wars: Constructor Underworld (released in the US as Mob Rule). And that is a pity, for in some ways it is the better game.

Constructor casts you in the role of a contractor. You start out with a headquarter and some staff. At first you can build only a lumber yard. Once it is built, three types of log cabins are available to you. When you have built at least one of each type, the almighty city council will grant you permission to build a cement yard, which makes three new types of houses available. It goes on this way through four different resources.

You then put tenants into your houses, which can either pay you rent or breed new tenants or workers, probably the weirdest aspect of the game. You can convert three workers to a repairman (needed to keep your buildings in shape) or four to a foreman. Workers can't do a thing without a foreman.

You can play on five maps (most of which are rather similar) alone (city builder style), against one or more computer players, or against real players over a network. I found playing against opponents rather stressful, since the game demands too much micromanagement for that.

For the longest time, there was very little about this game except the official website (gone by now), a list of cheats and a very inaccurate mini-FAQ, but September 2004 saw a new FAQ and an in-depth (though not flawless) strategy guide. I've started collecting my own experiences, which you will find below as a work in progress, and salvaged the old official website from the Wayback Machine.

There is a rumor that, according to contemporary issues of The Games Machine, Constructor was originally planned in 1991 or 1992 for the Amiga. I do not know if this is true, but Studio 3's main platform, before they turned to the PC, was the Commodore 64 (their greatest hit was The Last Ninja), not the Amiga. On their website they claim that Constructor was developed for PC, Playstation and Mac, but I could find no trace of a Macintosh version anywhere else.

Reviews

Similar Games

Strangely enough, the game I thought most of while playing Constructor (without an opponent, that is) was The Sims. Build houses; decorate them; keep the inhabitants happy; even if the ultimate goal of the game is different, there are many similarities in the things you do.

Beach Life, another management sim, shares the ironic view on its subject. There are no adversaries, but you can play Constructor without one, too.

Dungeon Keeper has the same mixture of resource management and combat (if you play Constructor with an opponent), and a good dose of black humor too.

The German Settlers series shares several concepts and the Wuselfaktor, the small sprites running around, forming a living world you can simply watch. I guess The Settlers II or The Settlers III would be closest.

Finally there is Pizza Tycoon and its sequels, which is exactly the same kind of business simulation cum mob activity.


Last modified 2007-09-20