Cybermercs

Cybermercs screenshot.

What is it?
An RPG/action/strategy hybrid, 1999, Windows. This game is from the United States.
What computer or emulator will it run on?
A good fast Pentium or a Pentium II.
Tags
Isometric.

It is a long while since I have played Cybermercs for the first time, and my range of experience was completely different then. I liked the game till I encountered the first boss, which I could beat only by enabling cheat mode. From there, things went downhill fast. I didn't think it was too similar to Diablo, which I hadn't played yet, I didn't think missions were uninspired, since I didn't have a lot to compare it with (I guess my gaming experience consisted mainly of Fallout, Legal Crime, and maybe Cobra Mission). I just thought it was too damn hard.

Replaying it in late July 2004, mainly because of the discussions around Fallout 3 (I wanted to test its combat system again), I found it fairly funny that it had seemed so difficult to me way back then. That invincible boss from the first mission—well, he posed no real problem.

You can choose between four characters, Lee, Barry, Chris and Nelson. Chris is the only woman. She is also the physically strongest. Each of them has seperate sprites (important for multiplayer). You can rename them, but you cannot change their stats.

There are four stats: strength (important for carrying stuff, and you will find lots of stuff in the game), dexterity (probably decides how fast the character can shoot), intelligence (necessary for some gadgets like holo doubles), and hitpoints. These stats can be enhanced by operations paid for with the money you get for successfully finishing a mission. There are no levels or experience points.

Once you have picked your character, you are presented with a view of the mercenary quarters. You can go to your residence, where you can store items, but you don't have any items yet, so better head to the Item & Weapon Market to get some basic armor, then spend the rest of your initial 10000G at Kalkis Life Clinic for some upgrade. Then head to the Mercenary Guild to embark on your first mission.

You will find yourself on an isometric map. Action interface is as simple as they come: Move and use—left click, attack—right click. Your missions usually involve killing aliens or rescuing hostages or both. Sometimes there is a time limit. To rescue a hostage, just left-click on him or her.

Characters have four weapon slots, the first is always equipped with a pistol with unlimited ammo. Similar to a first person shooter, you can switch between weapons with the number keys, and switching will take no time at all. There are two item slots associated with Q and W. Inventory is limited both by space (Diablo-style) and by weight.

To sum it up in a single sentence, this game is not bad, but suffers the common ailment of its time: too much effort spent on graphics and too little on gameplay. As for the developer, Digital Impact, they vanished without trace, and nobody knows anything about them.

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Last modified 2007-09-01