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Daggerfall has been a first for me in two ways: It was the
first game I wrote a page about without having played it, and it was
the first game I deliberatly stopped playing at some point, because
I felt I was playing it too much.
Back in Summer 2002, when I heard of it first, I didn't have that
many game pages, and they were usually about games I had played a lot
and considered my favorites, like the City Builder
Series or Fallout. Only exception was
probably Doom, which I didn't like all that
much, but I had played that, too. Then I read reviews and
comments like these:
Freedom here's absolute, you can do LITTERALLY
everything that passes in your mind, no limits about it. You want
to borrow some money from the local bank? you can do it; you want
to climb castle daggerfall's walls for no reason? you can do it; you
want a house? you can BUY it (in the bank); HELL! you want a SHIP?
you can buy THAT TOO, and this is not even a quarter of what you can
do
libraries upon libraries full of books you can read, TONS
of clothes that'll allow you to dress and undress your character like
a Barbie if you want to
THOUSANDS of cities/ruins/graveyards to
explore
in one word, this game's HUGE.Elwood on The
Keep (defunct)
Daggerfall is literally packed with fantasy RPG elements
and features, in addition to a HUGE 3D gameworld that encompasses
millions of square miles, including dungeons, ruins, snow-filled
plains, and even underwater(!) areas. Unlike most RPGs which are quite
linear, Daggerfall virtually lets you create your own RPG story. You
can be a valiant paladin, traditional protector of virtues. Or be a
dark elf mercenary, wandering from town to town on horseback, with
your bow always at the ready. You can even become a carefree thief,
making your living by stealing valuables from people's houses at night.
Similar to Darklands, there is an overarching, uber plot you can
follow to see the game's ending, but you can just as easily
spend countless hours following literally hundreds of sub-quests in the
game.Home of the Underdogs
This really got me interested, and so I created this page without
ever having laid hand on the game. Of course, at the same time I began
to look out for a copy.
It wasn't easy. Not long before I got interested it had been available
from most abandonware sites, despite of its huge
size. But then Bethesda had requested them all to remove it. They themselves
had ceased selling it long ago, and it was never popular enough to be
easily available second hand. But after a while I got lucky and got
involved in its huge world.
And this is where it became a first for me in another way: After some
time, I deliberately stopped playing it for a while. I felt if I just
went on I would end up doing nothing else. That's how involving this
game can be.
A Massive Singleplayer Offline Roleplaying Game
You could see Daggerfall as the predecessor of MMORPGs like Ultima Online. I don't know if the quip Massive
Singleplayer Offline Roleplaying Game was invented for Daggerfall,
it would certainly fit. Most of all it gives you a huge world,
unfortunately one that is rather uniform and repetitive, even if it has
more than a thousand towns and villages.
There is a main quest, which you can take or refuse (if you are not
careful, you might refuse it involuntarily), but it is not all that
important. You can explore dungeons, roam aimlessly through the vast
countryside, join guilds, join a temple (there are eight of them which
are pretty much all the same), perform quests for nearly any NPC in the
game, get rich, buy a ship (though it does not behave like a ship at
all and is mainly a place to store things), buy a house.
If Only
I have made the experience that the games I love most are all what I
call if only games. Sure, they are good, enjoyable, but they
could be so much better if only
Not only is Daggerfall no exception, it is actually the best example.
Technically, it is not even a good game. This huge world not only lacks
variance, it is illogical, inconsistent, and everywhere the game mechanics
that should be hidden are plain to see.
An important aspect of gameplay are the randomly generated quests
you can get from guilds, merchants, and nobles. They get repetitive
quick, and the few that are actually interesting sub-stories are often
buggy beyond playability. Dungeons quite obviously never served any
purpose but being dungeons in a role-playing game. Travelling overland
you only have the choice between walking/riding right through the
countryside, which is beautiful but difficult because there are no
roads and you will probably miss your destination, or fast
travel, which deprives you of any random encounters and completely
takes away any feeling of distance. You can climb over city walls right
in front of the guards, but resting in town is regarded as a serious
crime. The houses you can buy are practically uselessall you can
do in them is rest and drop stuff on the floor,and the ship,
though useful, does not behave even remotely like a ship and is, unless
you set your own rules, mainly an official cheat.
But despite it all, the game can keep you playing for hours, days,
months. Why? I guess it is simply this fascination of living in a virtual
world. It is the basic concept that, even if not executed well, makes
this game unique and well worth playing.
Technical Stuff
Daggerfall is a DOS game, it runs in plain
VGA only, probably the last commercial game
to do so. For sound and music, it supports a wide variety of soundcards,
including Roland MT-32, General MIDI, and Gravis Ultrasound.
It will run on PCs from a 486DX2/66 upwards. I have played it
on a Pentium 120 to my satisfaction. It runs well under Windows 9x and
may even perform better this way, due to the faster 32-bit drivers for
harddisk access. However, the computer should not be faster than about
450MHz, or you will encounter some subtle but nasty bugs. Mainly
climbing, crawling and swimming won't work any more, but you'll need
the at least the latter to finish some quests.
Basically Daggerfall will run under XP, but it should not be located
on a NTFS partition. In the light of the speed limit, this is probably
a moot point anyway. Unfortunately, I could not get it to run in DOSBox
either. So you'd best forget playing it on your main box and get a
dedicated game machine. I think a Pentium II would be the best
choice.
Note that you absolutely need to download and install the latest
patch (v2.13). When first released, Daggerfall got the nickname
Buggerfall, and it probably had a record number of patches. The
latest one does not remove all the bugs, but it makes the game
definitely playable.
Similar Games
Daggerfall is part of The Elder Scrolls trilogy,
before it was Arena, six years later
Morrowind. Both games are 3D RPGs like Daggerfall, and they are
situated in the same universe. Then there are Battlespire and Redguard,
situated in Tamriel too, but differing in gameplay: Battlespire is
mainly action, and Redguard mainly adventure.
The Fallout games, especially
Fallout 2, might
appeal to you if you like Daggerfall. There is some of the freedom, though
the gameworlds are not nearly as huge. In the discussions about the
upcoming Fallout 3 I learned to my
astonishment that many Fallout fans consider an Elder Scrolls game to be
the exact opposite of a Fallout game. I can not share this opinion in any
way and still think there are many similarities.
You might try the Ultima series,
especially the later, graphically more advanced games, VI and
above.
I tried Might and Magic VI, as I read it was
similar to Daggerfall, but
was hugely disappointed. Other 3D RPGs are
Drakkhen and
Betrayal at Krondor.
Though it is quite a different type of game, Daggerfall players
might like The Sims.
Links
There used to be lots and lots of Daggerfall pages. Many are still up
but have not been updated for years. Those that still are, were mostly
located on m0use.net, a server that became extremely unreliable in
summer 2003 and vanished for good later.
- Official site: You can download Daggerfall here. In July 2009, Bethesda
released the game as freeware to celebrate the 15th anniversary of the Elder
Scrolls series.
- Daggerfall FAQ: I found this on the web,
converted it to HTML and posted it here. The navigation should work, I just have
to add some
Back up links.
- The Daggerfall Embassy is my own Daggerfall site.
- Daggerfall
Crossroads by Magnus Itland features
refreshingly simple HTML design, lots of screenshots, and some amusing
details like the
Daggerfall Nudity Guide (with or without pictures). This
site is your best starting point if you are just curious about
the game.
- Andux' Daggerfall
Studio has a number of interesting utilities.
- A.C.Crackpot's Daggerfall Hex-Page has savegame hex codes for
armor, clothes and enchantments and some graphics for female lingerie.
- DLx's Page of Daggerfall has about a dozen characters for
download, and the links still work (those to other sites are
broken). The site was disabled for inactivity in July 2004, but
was reactivated again, so someone is still watching over it.
- Jeff Steidl's
Daggerfall Page is practically unknown, no other site links
to it (I found it over google), but gives a nice overview of the
game, with lots of screenshots.
- Morrowind After Dark – Daggerfall Vampirism
- Shadowblade's
Daggerfall Page has mostly humor but also some interesting
information about gaining skills.
- Legends of
Iliac Bay has a gallery of eight characters, with savegames for
download. The site was put up in 1998 and does not seem to have
received any updates since, so the rest is of little interest,
especially all the links are broken. But this character gallery is
interesting, whether you actually want to play a character created
by someone else, or just get a look at the things possible in
Daggerfall.
- Daggerfall
Compendium
- Vaulimere's
Daggerfall Page
- The Evening Star is not updated any more, but still fun to
read.
- Mark Jones
created the graphics for Daggerfall, or at least most of them. If
you are interested in a game he designed completely, Darkmere
for the Amiga was the first. It was never ported to the PC.
- Aggelon Pullisimus
is a French site
with a good download page, also home of a project to translate it
into French.
- Ironwolf's Daggerfall Page lacks any form of navigation but
carries lots of useful information, if not
all you need to know
about Daggerfall as the author claims.
- Paul Szczepanek: You may know him if you hung out on
alt.games.daggerfall,
where he was a regular.
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