
Dune II wasn't a sequel to Dune in the way we are used to sequels nowadays. It was just the second game based on this franchise. It was created by US-based Westwood Studios, while Dune was a French game, and it was on the PC first and ported to the Amiga afterwards.
Dune was an adventure, albeit with strong strategy elements. It basically cast the player in the role of Paul Atreides from the well-known 1984 movie. Dune II is, from the beginning, a game. It takes the world of the novels, the graphics of the movie, but uses them for something new.
The Emperor has proposed a challenge to each of the Houses. Whoever harvests most spice will control Dune. There are no set territories. And no rules of engagements.
As you can imagine, this is the beginning of an outright war. It can be said with some justification (though it has been challenged over and over again) that with this game Westwood Studios invented the real-time strategy as we know it today.
Whether or not you consider Dune II to be the first RTS ever, it defines nicely what the RTS genre is all about:
Actually, that's it; you can describe any classical RTS in this way. Dune II is certainly a gem of this genre, after ten years it is still surprisingly fresh and very playable. Main chagrin is that you cannot select more than one unit at a time.
Like all the early RTS games, Dune II suffers somewhat under its interface: You cannot select more than one unit at a time, and the system of building structures in your construction yard and placing them when finished accounts for a lot of extra clicking and scrolling. But in general Dune II is still a highly enjoyable game, and I prefer it over the later Warcraft.
Of course, a game as successful as Dune II could not go without sequels: In 1998, there was a rather bad remake under the name Dune 2000, and in 2001 there was Emperor: Battle for Dune, a new game, though similar to the two earlier ones. It came on no less than four CDs.
While official requirements are a 386/16 with 3MB of RAM, I found it plays very nicely on a 286/10, too. While a mouse is not absolutely necessary, I would not try to play it without one.
If you have a wavetable device, try the Sound Canvas setting. It worked with my Terratec daughterboard on a standard Soundblaster 16. Don't choose MT-32/LAPC-1 unless you really have one of these, it will work, but at least the sound effects will be all wrong.
Originally, Dune II supported only one sound device. So you had
to choose between cheesy MIDI music and no speech. A tough choice,
for as good as the music is with a Roland or GM device, that slightly
mechanical voice announcing Atreides harvester deployed
or
enemy unit approaching
does add a lot to
the atmosphere in the game.
Fortunately there is a later, but official, patch that adds support for two different sound devices. You can get it here.
There are still a few, though not many, websites dedicated to Dune II.
Despite popular beliefs, there is nothing original about Dune II. Except of one thing, which enabled Westwood to become a powerhouse among games developers. As for gameplay, however, the game did notrevolutionarize,create a new style of gamingorbecame the first of its kind.All it did was to combine several games already out in the market. The developer did this very skillfully, however, creating an unique experience and one of the most entertaining games ever.
Dune 2 is a fantastic game and all realtime strategy games still take the basic idea from this one. There are however numerous bugs and exploits that both you and the computer can use the most obvious of which is that the computer has an endless supply of credits. Others are quite strange like setting the game speed to lower/faster will change the range of the Atreides sonic tank which can be used by you both for advantage when attacking as well as when an enemy sonic tank attacks you. Dispite these bugs the game is still very enjoyable, it might not be as polished as later RTS games but this is the one that started it all.
[ ] essentially it's like a fast moving chess with overt warfare spelled out by the pieces.
If you look at any of the Command and Conquer games, you'll know that it started with Dune II. Okay, the graphics have had a facelift, but very little else has changed. Westwood tapped a rich vein and have stuck with it. The graphics are a little basic by today's standards, although the music is spot on. It's an extremely compulsive game and unless this sort of thing doesn't appeal at all, you should definitely have it in your collection.