Dune II


What is it?
One of the first, or maybe the first, RTS, 1992, DOS/VGA, ported to Amiga and SEGA Genesis the next year, and Acorn in 1995. This game is from the United States.
What computer or emulator will it run on?
I played it on a 286 with 4MB RAM.
Tags
Gravis Ultrasound, General MIDI.

Dune II wasn't a sequel to Dune in the way we are used to sequels nowadays. It was just the second game based on this franchise. It was created by US-based Westwood Studios, while Dune was a French game, and it was on the PC first and ported to the Amiga afterwards.

Dune was an adventure, albeit with strong strategy elements. It basically cast the player in the role of Paul Atreides from the well-known 1984 movie. Dune II is, from the beginning, a game. It takes the world of the novels, the graphics of the movie, but uses them for something new.

The Emperor has proposed a challenge to each of the Houses. Whoever harvests most spice will control Dune. There are no set territories. And no rules of engagements.

As you can imagine, this is the beginning of an outright war. It can be said with some justification (though it has been challenged over and over again) that with this game Westwood Studios invented the real-time strategy as we know it today.

RTS Basics

Whether or not you consider Dune II to be the first RTS ever, it defines nicely what the RTS genre is all about:

Actually, that's it; you can describe any classical RTS in this way. Dune II is certainly a gem of this genre, after ten years it is still surprisingly fresh and very playable. Main chagrin is that you cannot select more than one unit at a time.

The Houses

Some Oddities

Like all the early RTS games, Dune II suffers somewhat under its interface: You cannot select more than one unit at a time, and the system of building structures in your construction yard and placing them when finished accounts for a lot of extra clicking and scrolling. But in general Dune II is still a highly enjoyable game, and I prefer it over the later Warcraft.

Of course, a game as successful as Dune II could not go without sequels: In 1998, there was a rather bad remake under the name Dune 2000, and in 2001 there was Emperor: Battle for Dune, a new game, though similar to the two earlier ones. It came on no less than four CDs.

Technical Stuff

While official requirements are a 386/16 with 3MB of RAM, I found it plays very nicely on a 286/10, too. While a mouse is not absolutely necessary, I would not try to play it without one.

Sound and Music

If you have a wavetable device, try the Sound Canvas setting. It worked with my Terratec daughterboard on a standard Soundblaster 16. Don't choose MT-32/LAPC-1 unless you really have one of these, it will work, but at least the sound effects will be all wrong.

Originally, Dune II supported only one sound device. So you had to choose between cheesy MIDI music and no speech. A tough choice, for as good as the music is with a Roland or GM device, that slightly mechanical voice announcing Atreides harvester deployed or enemy unit approaching does add a lot to the atmosphere in the game.

Fortunately there is a later, but official, patch that adds support for two different sound devices. You can get it here.

Links and Reviews

Fan Sites

There are still a few, though not many, websites dedicated to Dune II.

Reviews


Last modified 2008-06-17