Empire


What is it? US
A very old multiplayer strategy game by Peter Langston. It dates from the early 70s.
What computer or emulator will it run on?
There is an MS-DOS version that will probably run on any PC.
Similar Games
Anacreon: Reconstruction 4021, Hamurabi, Dope Wars.

The Hacker's Dictionary defines Empire as

Any of a family of military simulations derived from a game written by Peter Langston many years ago. A number of multi-player variants of varying degrees of sophistication exist, and one single-player version implemented for both Unix and VMS; the latter is even available as MS-DOS freeware. All are notoriously addictive. Of various commercial derivatives the best known is probably "Empire Deluxe" on PCs and Amigas.

Modern empire is a real-time wargame played over the internet by up to 120 players. Typical games last from 24 hours (blitz) to a couple of months (long term).The amount of sleep you can get while playing is a function of the rate at which updates occur and the number of co-rulers of your country. Empire server software is available for unix-like machines, and clients for Unix and other platforms. A comprehensive history of the game is available at http://www.empire.cx/infopages/History.html. The Empire resource site is at http://www.empire.cx/.

The following text is taken in its entirety from the (defunct?) resource site.

An Overview of Empire

What is Empire?

Empire is an military/economic simulation of make-believe countries in a make-believe world. The military part is emphasized. The economic part is still there, but as a prerequisite to a working military.

What part do I play?

Each player is the ruler of a country. As leader of your country, you give commands that affect your country (e.g., move people around, re-designate sectors, etc). You also handle all of your country's foreign policy.

Empire lets you get reports on the status of your country ("info census" and others), find out what's going on in other parts of the world ("info news"), and communicate with other countries ("info telegram").

Although no goal is explicitly stated, most players rapidly derive their own, ranging from the mundane desire to be the biggest, strongest country in the game, to the more refined goals of having the most efficient land use possible, or having the lowest ratio of military to civilians while still surviving.

The World of Empire

Empire is played on a hexagonal map partitioned into a rectangular grid of M x N sectors (where M and N are typically, but not necessarily, powers of two, usually 64, 128, or 256). The world is made up of approximately 50% sea, 45% habitable land and 5% uninhabitable mountains.

Sectors can be assigned a specific sector type. These types range from banks to nuclear fuel processing plants. See "info Sector-types" for more detail.

Your personal coordinate system is based on your capital, which is a type of sector. Your capital is generally marked by the coordinates 0, 0.

The Empire Time Scale

The Empire world both does and does not match the real-time world. To better explain this, let us examine the concept of an update.

At regular intervals (usually once per day), the entire Empire world is updated. When the world updates, new population is added, ores are dug up and added to stockpiles, food and other commodities are distributed to sectors, the educational and technological levels are updated, and so on. It can be thought of as the minimum quantum for growth.

On this time scale, an update could be considered to be approximately one generation. Thus the difference from the time scale of the real world.

However, certain commands are issued in real-time, such as attacks. These commands have instantaneous effects on the state of your country. Dedicated (or merely experienced) Empire players will often log on to monitor their country. And most attackers will wait until the small hours of the morning to carry out their attacks, for obvious reasons.

If you do not log in to Empire, any automatic policies you have set up will be carried out. However, Empire will not try to fix any mistakes you have made; unless you are very careful, it's probably not a good idea to rely on these automatics.

Bureaucratic Time Units (BTU's)

To prevent the more fanatical Empire players from staying logged on all the time, Empire places a limit on the amount of time you may be logged in per day. This limit is settable by the deity, usually 1000 minutes. If you run out of time, too bad! You can't log in again until the counter resets itself (usually at midnight).

The other control on the number of commands that you may issue are called "Bureaucratic Time Units" or BTU's. A BTU is an arbitrary amount of bureaucratic bookkeeping that your government must spend to perform a certain function. Most commands that are not merely informative cost BTU's.

BTU's are generated by your country's capital. The more efficient your capital, the more BTU's that are generated. The number of BTU's also depend on the game's settings.. See the output of the 'version' command for an estimate of BTU generation speeds. However, you may have a maximum of 512 BTU's at any one time. And once your BTU's reach zero, you may not issue any commands that use BTU's.

Three things to note about BTU's:

  1. Since commands use up BTU's, this limits the number of commands that a player may issue over a particular time period. This has the effect of preventing the Empire fanatic from overruning other players with less free time to log on.
  2. The build-up of BTU's is constant and does not depend on being logged in. This allows players to participate when it is convenient rather than at some fixed time (such as most board games, or the stock market).
  3. The BTU concept helps compensate for the fact that, in concept, the governments of each country are always "playing" although the player representing that country may only log in periodically.
How long will a game take?

Probably from one to four months. You should expect to spend one to four hours a day playing. Also expect that if you do spend this amount of time playing, your grades or work will suffer. You just can't spend that much time playing and either study or be productive.

What should I do now?

When a new country enters the game, it starts out with an amount of money and two sectors. These sectors are sanctuaries and have an initial amount of people and commodities. Until you break sanctuary, your country is effectively in stasis. Nothing will change until you actually log in and force a change (such as designating a capital to begin accumulating BTU's).

The absolutely minimal set of information pages you should read are: break, map, ann, wire, tel, read, expl, move, res, cen, dist, thresh, lev, com, prod, budget, Sector-types.

A Comment from Peter S. Langston (the author of the original Empire game)

It should be remembered that Empire is merely an interesting pastime; in the vernacular, it's just a game. There are many amusing stories of people that took the game too seriously; one tells of a corporate Vice President who walked into the computer room and flipped the main circuit breaker in order to stop an attack on his country; another tells of the Harvard student that refused to go to bed until everyone logged out of Empire and of the other players who took turns staying up late…

While many players take Empire very seriously, an equal number of players use it as a safe environment in which they can act out their fantasies. On occasion the fantasies involved are remarkably aggressive or hostile. It has been my experience that the people with the most belligerent countries are often the people with the kindest hearts; anti-social game play doesn't necessarily reflect the being underneath (or else I have some VERY weird friends).

A Brief History

The game is the most recent in a series of territorial conquest, political/economic simulation games initially inspired by a board game of the same name played at Reed College (Portland, Oregon). Earlier versions were written at Reed by Peter Langston and at The Evergreen State College (Olympia, Washington) by Chas Douglas, Peter Langston, Ben Norton, Mike Rainwater and others; of particular note are the games (Langston) and (Norton). The previous version was written in 1985 partly on the HRSTS Unix system at the Harvard Science Center, (Cambridge, Mass.), partly on the Unix system at Commercial Union Leasing Corporation, (New York, N. Y.) and partly on the Unix system at Davis Polk & Wardwell, (New York, N. Y.) by Peter Langston with invaluable goading from Joe Stetson, Robert Bradbury, Nat Howard, Brian Redman, Adam Buchsbaum, and a myriad of others. Since Langston never released source code for his version, Dave Pare and friends de-compiled it in that same year and have created this version which is very different. Since then many re-writes and fixes have been put in and none of the original code exists anymore. Many people have enhanced the code, most notably, Dave Pare added plane units in 1986, Jeff Bailey added many configurable options in the KSU distribution, Thomas Ruschak added land units and missions in 1992-1993 and released the "Chainsaw" server, and Ken Stevens rewrote much of the server code in 1995 and released the "Empire2" server, and Steve McClure and the Wolfpack made lots of other changes and released the "Empire4" server in August of 1996.

Similar Games

Anacreon: Reconstruction 4021 is a similar multiplayer strategy game, it has ASCII graphics and is from 1988; if you are interested in old strategy games in general, you might want to try out Hamurabi, a simple BASIC game (no multiplayer) from the late seventies.


Last modified 2006-04-06