Note 2007-05-08: This page is a bit of a mess, mainly because it is one of the oldest on this site, going back to at least February 2002, when the whole site was little more than a huge link list, and because I used to have only this one page for all the Fallout games, but later split it up.
Most of this happened During June 2004, I noticed a significant increase in the views of this page, which became the second most popular on the whole site. This may have be due to a renewed interest in the Fallout games, or due to the fact that along with the Interplay website several other Fallout sites of long standing had vanished, or both. In any case it certainly renewed my interest in the games: I started playing Fallout 2 again, downloaded and installed the official editor and learned to use it (I never got very far).
Then Bethesda announced they had bought the license and were going to make Fallout 3, and all hell broke loose. The reaction of the fans somewhat dampened my enthusiasm, since I'm a big fan of Daggerfall too, and I didn't do much in the following 2½ years. In spring 2007, with Bethesda's game nearing completion, my interest was renewed again, and I started cleaning up the mess.
"A big dumb strong ox and a pretty little lady would not have the same overall experience."Fallout design concept, quoted in Chris Smith's walkthrough, original source unknown.
I have a long, if I may say so, relationship with Fallout. Along with Legal Crime and Caesar II it is among the first computer games I played, and I own five copies of the two games combined: Both in a German collection, Gold Games 4 (that's how I first encountered them), both in original boxes (with printed manuals, yay), and the first game in Interplay's 15th Year Anthology.
Fallout is a post-apocalyptic computer role-playing game designed by Black Isle Studios and published by Interplay in 1997. Both companies are now sadly defunct. A sequel, Fallout 2, followed the year after, and that was that. Fallout Tactics: Brotherhood of Steel, released in 2000, disappointed most fans. Fallout 3, long delayed, was actually in developement during 2003, but then dropped by Interplay who now go for the console market exclusively. Fallout: BoS for the Xbox is usually only known as PoS, you can expand that yourself.
Fallout can be considered an unofficial sequel to Wasteland; especially in the second game, there are lots of references.
This is a work in progress, I will add more keywords over time.
Fallout fans had been dreaming about it for a long time, and in April 2003 (or so) the dream came true: Blackisle released the Fallout 2 map editor. Of course, Chris Avellone warns us,
Please keep in mind that this editor is not the holy grail. It was never meant to be released to the public. As a result, you may boot the editor up and realize that it doesn't match your expectations for a commercially-released RPG editor. You may suffer some retina burn. Perhaps a strange itching sensation. Constipation. So be prepared - you are about to experience a game editor, intended only for developers.
Creating or editing maps isn't all that difficult with that thing, once you have gotten used to the hex-based graphics and are able to find what you want (there are about 3000 floor tiles alone). But if you want the maps to do anything, you have to attach scripts to them, that's where it gets tricky
If you are interested in Fallout in general, it can be worthwhile downloading the editor just to explore the graphics. You will find lots of graphics from the old Fallout game that were not used in the second game, but never removed:
If you do not find an item or critter in the editor, that does not necessarily mean that the graphic has been removed
The sprites simply were not included in the master.dat; for the scenery objects, the prototypes are still there, but the graphics have been overwritten with those "unused graphic" squares. The tiles for the cathedral were mostly replaced by the tiles for the Gecko reactor and partly with those squares.
It should be added that there are a number of small mods independent of the editor, changing not locations but details of gameplay. Jargo offers Friendly Klint (not to be confused with the older Klint the Generous, a mere cheat mod), a mod where Klint is your first NPC and will change appearance according to the armor he wears. There is a mod changing Miria into a good fighter with the ability to level up, and many more. You should find them at some of the general sites above.
Besides, there are Fallout-themed mods for other games. You will find links to some of them on the page about Post-Apocalyptic Games.
Reading J.R. Antrim's review of Powerslide it struck me how much Australia there really is in Fallout. First, the Mad Max movies are an undenied influence (the leather jacket and the models wearing it go by the internal name of max), deathclaws, the most ferocious enemies in the game, are supposed to be mutated kangaroos, and cliffs rising abruptly out of the flat desert are more often seen in Australia than California.
So an Australian mod would certainly be interesting. Will we ever see one? I doubt it. I don't think there ever was a significant Australian fan base, and now the most active fans are located in central and eastern Europe, especially Russia, Poland, and the Czech Republic.
Still, it would be fun. Be sure to have a special encounter with Tank Girl in it.
Update 2004-09-04: As I recently read, Micro Forté, the developers of Fallout Tactics, are an Australian company.
Official requirements are the same for both games: A Pentium 90 and 16MB of RAM, 32MB for the DOS version of Fallout. Fallout 2 runs only under Windows 95+. You get to choose between four install versions, the smallest requiring little more than 1MB of disk space, the largest more than 600, but you can play it without the CD. Regardless of install type, savegames will take up a lot of space. If you are really pressed for disk space, use few slots only.
Recently I did a full DOS install on a Pentium 120 with 48MB RAM. Installing it took ages (something like twenty minutes, I believe, with a 52x CD drive), but it runs well on this machine, especially since I upgraded the video card. It would run even better with a faster hard drive, loading a new map or a saved game takes its time.
In general, there is no problem with fast computers. There is, however, one small, not easily recognized bug in Fallout 2: on a fast computer, movement on the world map will take less (real) time, and you will have fewer random encounters.
One of the fun things I added to the Mac version that wasn't in the PC version was having the Pipboy talk. I used the Mac's Text to Speech capability. When the Pipboy came up, it would say hello. It would have different greetings on various holidays. I'm not sure if many people noticed it. When the game was ported to OS X, they dropped that. I don't know why.Tim Hume
Fallout was released parallely on the Mac. It needs Power Mac @ 75MHz and 16 MB RAM, but I don't think you will be able to buy this version anywhere any more. I think it was re-ported along with Fallout 2 for OS X, with correspondingly higher system requirements, but I'm not 100% sure. There was a savegame editor, Muta-Gen, but I could not find a working download.
First, keep in mind that there are two Fallout games; if you liked one, be sure to try the other, too. Ideally they should be played in the right order.
Of course, you might also want to try any of the post-apocalyptic games not yet mentioned here.
The story is so well developed in this game you'll wonder why you've been playing mindless shooting games like Quake. When you start the game you'll be treated to with one of the most chilling, well-written introductions a game has ever been blessed with. Play on, and the story is subtly displayed in a mesmerizing myriad of graphics and sound.
One of the off-putting elements of RPGs to some adventure players, well, to me at least, is that it seems they're all set in the land of dungeons, dragons, wizards, spells, gnomes, goblins, etc. I can only take so much of that particular fantasy milieu. In 1997 Interplay released Fallout, the game that kisses those tired old scenarios goodbye.
Fallout was the first role-playing game I ever played, and in retrospect, it spoiled me forever! Before Fallout, I had only played adventure games, imagining that RPGs wouldn't be my cup of tea due to the usually large amount of combat and lack of challenging puzzles. But I was ever so wrong. Fallout is every bit as good as an adventure game, with intriguing quests and a clever dialogue system taking the place of traditional adventure puzzles. And it also features a high degree of replayability.
The bugs and small problem of npc's apart, this is a must-have for all Roleplayers, no matter if you like action, adventure or just a good story. Also, the number of ways you can actually play the game, the fact that it is quite big, with different ways of completing quests, and the refreshing kind of character shaping it promises for quite a bit of replayability value. And most important of all, there are no elves, orcs, or goblins.
With a few exceptions, all these links are pages in English. There is a wide variety of Russian, Polish, and Czech pages, since I do not speak any of these languages (and would therefore be hard pressed to judge their usefulness) I have not included them here.
Here I've gathered a few links that refer to the Fallout world in general: Visions of the future from the 50s, music used in the games, general information about nukes and radiation.
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