Gauntlet was an extremely influential arcade machine that for the first time successfully introduced Dungeon & Dragons-style gameplay to the amusement halls. It was based on Dandy Dungeon, an 8-bit Atari game by Jack Palevich who didn't take it well that he wasn't mentioned in the credits. In the end Atari gave him a free Gauntlet machine, and he refrained from suing them.
Like Dandy Dungeon, Gauntlet could accommodate four players, which may have been a first in the arcade business. Add to this that one of the D&D elements featured in the game were health points which diminished over time and could be replenished either by eating food found on the levels, or by entering another coin, and you can guess how much amusement hall proprietors loved it. About 8000 units were sold.
Gauntlet was released the same year as the new 16-bit machines,
Atari ST and
Amiga, and it had quite an influence
on their respective game cultures as well. An Atari ST port was
released in 1987. Its graphics were on par with the arcade machine,
it had the digitized speech (Elf needs food badly!
) and with
a special adapter, four could play it. Like the Amiga port of
Marble Madness the year before, it
showed that these new platforms could deliver a true arcade
experience at home. Dungeon Master, the first
RPG designed for a 16-bit platform, was
essentially Gauntlet in 3D.
The official Amiga port took very, very long, so long that that the original Gauntlet was completely skipped and only Gauntlet II appeared on this platform, and the shareware clone Garrison, which introduced a fifth character, the dwarf, had pretty much cornered the market. Many Amiga gamers insist that it was better than the original. Nevertheless it was quite influential here too, and the popular Alien Breed series was inspired by Gauntlet in many ways.
It had far less impact on the PC, at least at first. Graphics were predictably bad, sounds horrible, arcade conversions had always been problematic on this platform. The D&D angle was hardly a unique selling point on a platform where a wide range of RPG series (Bard's Tale, Ultima, Wizardry) was available. But there were a few freeware and shareware clones like The Black Orb, and as the PC graphics got better, the concept became more interesting.
That not only Dungeon Master, but also
Wolfenstein 3D is essentially Gauntlet
in 3D may escape your notice at first because of the different themes.
But when you play Into the Eagles Nest, a Gauntlet clone
in a WWII setting released for many platforms, the similarities
become obvious. And the great blockbuster
Diablo is deeply indebted to Gauntlet
as well, far more than to Rogue, as sometimes
claimed.
As a final note, in 1998 Gauntlet was quite decently remade for Windows with SVGA graphics as Get Medieval.
This was not really a sequel, more an enhanced version. Instead of tying each joystick to a character, players were now given the choice, so there could be a blue elf and a yellow elf for example. Levels were more complex with multiple stairways. Otherwise it was more or less the same.
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