German Games
Germany is the third largest market for computer games after
the USA and Japan; for 2005, game sales were
estimated at 1.7 billion Euro. Germany has a long tradition
of quality card and board games, and the term German Game
has even
become known for a certain genre of these games, described in the German
Game FAQ
as follows:
German
games are defined by what they aren't
almost as much as by what they are. They aren't simplistic, as are
many games produced for the U.S. mass market. They are not rules-heavy,
as are many games produced for the U.S. hobby market, nor do they take
an inordinately long time to play. They are not military simulations,
owing in part to Germany's post-World War II stigma against militarism
in popular culture.
As for what they are: They are attractive, with a lot of attention
paid to quality of components and graphic design. They are accessible,
with rulebooks that top out around six pages and typical playing times
of 30 to 90 minutes. They are easily grasped by older or smarter
children. They are involving, both strategically (there are always
decisions to be made) and socially (players are not left out of the
action when it's someone else's turn). They contain unusual and
innovative play mechanisms. And they're also a little expensive and
hard to find compared with American mass-market games, largely because
they haven't been widely promoted or distributed outside a core
community of hobby gamers and the rec.games.board newsgroup.
Finally, they're nearly always credited. That is, the designer's
name is printed on the box and is often a selling point. This is in
contrast with most games on the U.S. market, for example, whose
designers either remain anonymous or are buried in the back of the
rulebook.
With Das schwarze Auge
Germany even has her own PnP
role-playing tradition (the Realms of Arcania
trilogy is based on
this ruleset). Yet it took fairly long for Germany to become a player
on the international market, basically until the millennium.
One possible reason is that most German game developers used to
write for other systems, especially Commodore 64 and Atari, but also Amiga, and had trouble changing
over to the PC: this killed the French game
industry.
Another reason is that the simplicity that is praised in the board
games is not found in the same way in computer games, which often
sell slowly on foreign markets due to excessive complexity and
micro-management.
Most popular genre are business simulations and city building games
(Aufbauspiele). Violence is censored heavily
in Germany, erotic
content very little, so you will find lots of erotic games (usually of
the ironic kind) and little combat. Ah yes, sports simulations, especially
soccer, are quite popular too, but because of my complete non-interest
you won't find any here.
Popular Genres and Concepts
Complete List and Further Information
| Latest Added German Games for Download |
 |
| Sumpfhuhn |
|
 |
| Hidden Fields |
|
 |
| HitBlock |
|
 |
| Soko DX |
|
 |
| Soko |
|
 |
| SokoBlue |
|
 |
| Terroid |
|
 |
| WebWar |
|
 |
| WinAsteroids |
|
 |
| WinBrick |
|
 |
| WinCardo |
|
 |
| WinPolis |
|
Groups & Companies
People