Manny Granillo


Manny Granillo started his career as a playtester for The Immortal. He then landed a job in quality assurance and tech support at Maxis, where he got to on such classics as RoboSport, A-Train, SimAnts, SimLife, SimFarm, and SimCity 2000. In 1994 he moved to Mindscape, where he produced for Dragon Lore: The Legend Begins, and co-designed and produced Legions. The latter is remarkable in that it is one of the few native Windows 3.1 games, but it got very bad reviews, which did not influence his career there in a favorable way. He was listed under "special thanks" for The Raven Project and Angel Devoid: Face of the Enemy, but then moved on to Sega. Here he was one of the many producers producer of Sonic 3D Blast.

In 1997 he founded Hoplite Research. In the press release he called himself an industry veteran, his company an interactive think-tank devoted to innovation in entertainment technologies, and ensured the public that his team had worked on such titles as SimCity, Centurion: Defender of Rome, Myst, and Quake.

The first product seems to have been Corps Command, a PnP strategy ruleset for those who like to play with tin soldiers. 2000 saw Extreme PaintBrawl 2, a sequel to the last Build Engine game, and 2002 Hooters Road Trip for PC and Playstation. A planned sequel, Hooters Road Trip Overdrive for the Xbox never came to pass and not much more was heard of Hoplite Research.

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Last modified 2007-03-28