The Hercules Graphics Card (HGC) was developed in 1982 by Van Suwannukul in his garage in the small town of Hercules, California, hence the name. Suwannukul developed the system so that he could produce his doctoral thesis on PC equipment using his native Thai alphabet. It was compatible with the text-only MDA adapter, but allowed addressing each pixel seperately. Thus a Hercules Graphics Card could produce monochrome graphics at 720×348.
| Where in the World is Carmen Sandiego? | edu | 85 | ![]() |
|
| Karateka | Fighter | 86 | ![]() |
Jordan Mechner |
| Space Quest I | Adventure | ![]() |
||
| Space Quest II | Adventure | 87 | ![]() |
|
| Tetris | ![]() |
"CGA Emulation", but looks nice enough | ||
| 20000 Leagues Under the Sea | Adventure | 88 | ![]() |
|
| Teenage Queen | Strip Poker | ![]() |
||
| Blockout | Tetris | 89 | ![]() |
|
| Pipe Mania | Puzzle | ![]() |
Works well and looks nice | |
| Budokan | Fighter | ![]() |
||
| SimCity | strat | ![]() |
||
| Bad Blood | RPG | 90 | ![]() |
Nearly unplayable |
| Chip's Challenge | Puzzle | ![]() |
||
| Ishido | Puzzle | ![]() |
||
| Moonbase | strat | ![]() |
||
| Ultima VI | RPG | ![]() |
||
| Geisha | Adventure | ![]() |
Muriel Tramis | |
| Lin Wu's Challenge | Puzzle | ![]() |
||
| Rock'n Roll | Arcade | ![]() |
||
| Zeliard | Action | ![]() |
PC-8801mkII SR 1987 | |
| Maupiti Island | Adventure | 91 | ![]() |
|
| Sarakon | Puzzle | ![]() |
||
| X Rock | Tetris | ![]() |
||
| A-Train | strat | 92 | ![]() |
Take the A-Train III |
| Oxyd | Puzzle | ![]() |
||
| SimCity Classic | strat | 93 | ![]() |
No sound and music |
This list contains only DOS games. Windows up to 3.1 supported Hercules, and I guess quite a few Windows games will have run that way too. One where I know for sure is Balance of Power. Waxman should as well, since its graphics are monochrome.
Interesting enough, most games that supported Hercules graphics did so at a time when other graphics adapters were already out, even common. As far as I know, there never has been a game that was created especially for this graphics mode, very unlike the monochrome hi-res games on the Atari ST, which formed a sort of seperate genre and catered to a different audience.