Lemmings 2 increased the number of tasks you could assign to a Lemming to 45 (or 52, or even over 60, reviewers cannot agree), though each level offers only a few of them. The Lemmings were divided into 12 tribes, which basically meant 12 sets of ten levels sharing the same theme and tileset:
|
|
Some of the levels now scrolled vertically, too. Every tribe starts out with 60 Lemmings, you take over all those you save to the next level.
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
NES | SNES | PSX | |
|---|---|---|---|---|---|---|---|---|---|---|
| Lemmings | 90 | 91 | 91 | 91 | 94 | 93 | 94 | 92 | 91 | 95 |
| Oh no! More Lemmings | 91 | 92 | 91 | 95 | 93 | 95 | ||||
| Lemmings 2: The Tribes | 93 | 93 | 93 | 95 | ||||||
| All New World of Lemmings | 95 | 94 | ||||||||
| 3D Lemmings | 95 | 95 |
Lemmings 2: Tribes will be hard to find now because of its age but, really, it's hardly aged at all. Although a little 'flat' the graphics are still perfectly good and the puzzles are just as fiendish. It compares very well with later Lemmings titles such as 3D Lemmings and Lemmings Revolution even if it doesn't offer the opportunity to save mid level. The levels aren't too long so it's not too bothersome to start from scratch if you fail. Also, it is a DOS game but it ran absolutely fine for me in DOS mode under Win 98. All that is needed is a little fiddling with the memory allocation.