
In the early 90s computer games began to be seen as an interesting medium for advertising. Smiths Crisps commissioned Pushover to promote their Colin Curly's Quavers, 7-Up Cool Spot; the Daily Sport (IIRC) sponsored Cover Girls Strip Poker; Penthouse Magazine licensed Sexy Droids, replaced Hajime Sorayama's sexy robots with their own models and called the result Penthouse Hot Numbers. Maybe the first company to start this trend was D&W, Europe's largest supplier of sportive automotive equipment.
D&W are famous for their catalogs, which feature Playboy-style photography of models draped over the car parts they sell. So it was a natural choice to use these pics as a sort of reward for the player. Logo is a collection of three puzzles:
The problem with Logo is that it is extremely annoying to play. Mouse support is not very good, still it's probably better than keyboard, especially since the default keys are moronic and have to be reconfigured every time you play. Like most other similar games of the time, Logo has level codes. But it does not show them after you finish a level, only when you run out of time, which ends your game. And it only gives you a level code if you have finished at least five levels since you got the last. Furthermore, if you want to see a pic, you absolutely have to play 20 levels in a row. So you'll end up doing lots of them over and over again, which gets extremely boring.
The name of the game, by the way, has nothing to do with logo
graphics or the programming language; logo is a German slang term
for of course
or that goes without saying.