Logo


What is it?
A puzzle game with sexy pics, 1990, Amiga, Atari ST, Commodore 64, DOS/VGA. This game is from Germany.
What computer or emulator will it run on?
A 286, I guess. I played it on DOSBox.
Tags
Erotic puzzle.

In the early 90s computer games began to be seen as an interesting medium for advertising. Smiths Crisps commissioned Pushover to promote their Colin Curly's Quavers, 7-Up Cool Spot; the Daily Sport (IIRC) sponsored Cover Girls Strip Poker; Penthouse Magazine licensed Sexy Droids, replaced Hajime Sorayama's sexy robots with their own models and called the result Penthouse Hot Numbers. Maybe the first company to start this trend was D&W, Europe's largest supplier of sportive automotive equipment.

D&W are famous for their catalogs, which feature Playboy-style photography of models draped over the car parts they sell. So it was a natural choice to use these pics as a sort of reward for the player. Logo is a collection of three puzzles:

  1. Try to imitate a structure made out of numbered tiles. When you place a tile, any tiles directly above, below or beside will increase their value by one. After reaching four they will revert to one again. Thus you have to find out the exact order in which you have to place the tiles.
  2. The well-known and often implemented puzzle where selecting a tile will toggle it and its four immediate neighbors. The goal here is to clear the field within the time limit. This is the easiest of the three puzzles.
  3. Again you have to clear the field, this time by removing matching tiles (1990 was, after all, the height of the Shisen-Sho craze in Germany). Again, the this time more complex values of the neighboring tiles will change.

The problem with Logo is that it is extremely annoying to play. Mouse support is not very good, still it's probably better than keyboard, especially since the default keys are moronic and have to be reconfigured every time you play. Like most other similar games of the time, Logo has level codes. But it does not show them after you finish a level, only when you run out of time, which ends your game. And it only gives you a level code if you have finished at least five levels since you got the last. Furthermore, if you want to see a pic, you absolutely have to play 20 levels in a row. So you'll end up doing lots of them over and over again, which gets extremely boring.

The name of the game, by the way, has nothing to do with logo graphics or the programming language; logo is a German slang term for of course or that goes without saying.

Links


Last modified 2007-09-02