Klondike (1984)
This may have been the first game for the Macintosh, apart from the little puzzle that comes with the system software. It is a suite of four solitaire games: Klondike, Canfield, Golf, and Racing Demons. Version 8.0.1 form July 2002 still runs on system 6 as well as OS X, and will run on black and white Macintoshes.
This was one of the earliest games for the black & white Macintosh, and the first game Chris Crawford designed as a freelancer after leaving Atari. He then ported it to Windows, and it is possibly the only Windows 1.0 game apart from the included Reversi. In 1988 he redesigned it for the new color Macintoshes and ported this new version to Windows 3.0 in 1990.
One of the first simulation games for b&w macs. You must drive a small robot through a bizarre maze of rooms. It must collect biscuits, cakes.. as well as memory cards and other bonuses. But be aware of the perils: electric spiders and slippery oozes on the floor. The core of the game consists of programming the robot to make it behave correctly. You may fill up to 7 memory cards with basic true/false chips which determine a logical flow of actions. Really stimulating and fun. Note for arcade fans: you can also drive the robot directly attributing the keys you wish..
I think Glider was the quintessential Macintosh game. There's nothing about the game that would have made it impossible for it to be ported to Windows - but I don't think it would've felt right anywhere else. It was too much a part of the Mac culture. - Chris Klimas
Both were Macintosh-first games. Especially the first game was designed to be run in a windowed environment. You will find both at Sim Abandonware.
One of the most unique and addictive puzzle game I've ever come across but also sadly one of the most obscure, Darwin's Dilemma is slightly derivative of the old Evolution game, but is much more complex and interesting. The goal is for you to "push" matching creatures together. Make enough matches, and the creatures evolve in to new ones, which must then be further matched to evolve into a more advanced creature up the evolutionary chain, and so on. - Home of the Underdogs
Probably Cliff Johnson's best game since The Fool's Errand, created at the height of his creativity, 3 in Three is a charming, unique puzzle adventure that unfortunately is very little known due to its being released for the Macintosh only. Thanks to emulators, you can now experience this wonderful, forgotten underdog on your PC.
The plot of 3 in Three is as original as ever been devised: you are the letter "3," who was zapped off the Petty Cash Report in MS Excel during a power surge, and landed in a strange land inside the computer where numbers don't count and letters spell disaster. Your task as 3 is to repair the system, evade a virus detector, outwit the annoying pi symbol, and deal with a lot of misfit vowels on your quest to find your way home--back to the numbers.
The only FPS ever created especially for the Macintosh.
"Undoubtedly one of the best flight sims ever made for the Macintosh"
Bolo is a 16 player graphical networked real-time multi-player tank battle game. It has elements of arcade-style shoot-em-up action, but for the serious players who play 12 hour games with 16 players working in teams in different networked computer clusters around an office or university campus, it becomes more of a strategy game. You have to play it to understand.