Arround 1992, Ingemar Ragnemalm wrote a couple of games based on popular puzzle or arcade concepts for which there were no Macintosh implementations, or at least none that met his standards: Bachman (Pac-Man), Slime Invaders, Bikaka (a hex-grid Tetris clone), Hexmines, Classic Daleks, and MacSokoban.
Ingemar Ragnemalm had played the anonymous first curses-based Unix version of Soko-ban, and MacSokoban inherited quite a few features from there, for example the multiple players, or that you can hold down the ctrl key to walk up, but not push a box, or treasure, as it is called here. This, too, is inspired by the Unix version, which used $ signs for the boxes.
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