Mancala is sometimes said to be the oldest board game of the world, dating back to 7000 BC. Actually, there is no evidence going back beyond the 6th century AD. It is, however, probably one of the most widespread games. It can be played on anything from pits dug into the earth with bare hands to elaborately carved boards resembling ornate ships; it can be played with anything from dried goat feces over beans to coins or glass beads. The home of the game is Africa, but it spread north to Russia and the Baltic, eastward to Indonesia and Vietnam. Slave trade carried it to the new world, where it is played in the Carribean, Brazil, and Louisiana.
Of course, such a wide-spread game has nearly as many rules as names. However, I found that most computer implementations stick to one of two rulesets, which I call Kalah and Oware.
The following rules are those under which it is played in northern Africa and Russia. These are best fit for computer conversions and therefore used most often.
These rules are common in wide parts of Africa. They are more interesting, but less fit for computer conversions, for a really good AI will sometimes be able to finish the game without the human player ever getting a turn.
The first computer implementation of Mancala was created by Geoff Wyvill in the early 70s. It was included in David H. Ahl BASIC Computer Games in 1973, which saw a second edition in 1978. Geoff writes about his game:
It was quite a challenge to create a game of any quality in BASIC then. Our PDP11/20 in BRADFORD was running a multi-user BASIC system and each user had only about 1500 bytes for BASIC code and data. Even so, Awari included a primitive learning mechanism so its play improved with experience.
In 1976, Steve Garland SBASIC, a BASIC with structured programming features, calling the result. One of the sample programs he wrote was an implementation of Kalah (1978). Scot Drysdale recreated this code on Pascal and later Java for his own teaching purposes, and it was used in at least one actually released Mancala game.
In 1980, Dale S. Cooper wrote a Kalah for Cursor Magazine #80, for the Commodore PET. This was probably the first Mancala game distributed digitally, for the Cursor Magazine was published on tapes. Mancala games proved very successful on the PET's successor, the Commodore 64. More than 20 can be found on The GameBase64 Collection, though many of them had no AI and were just electronic boards for a two-player game. On none of the other 8-bit platforms was Mancala that popular.
| Awari | BASIC | Kalah | 78 | ![]() |
Geoff Wyvill | |||||
| Mankala | ![]() |
82 | ![]() |
Elizabeth Chase MacRae | ||||||
| Kalaha (ZX Data) | ![]() |
84 | ![]() |
O. Steen Hanssen | ||||||
| Kalah (Talent) | ![]() |
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Andrew Colin & Mike Masters | |||||||
| Ayo | ![]() |
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Oware | 87 | ![]() |
Daniel J. Bishop | ||||
| Awari (Veludo) | ![]() |
Kalah | ![]() |
Adaptation of Geoff Wyvill's code | ||||||
| Mancala (64'er) | ![]() |
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Benno Bosen | |||||||
| Mancala (California Dreams) | ![]() |
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88 | ![]() |
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| Atari Awari | ![]() |
90 | Adaptation of Geoff Wyvill's code | |||||||
In 1991, two Mancala games were developed independent of each other in Moscow: Kalah for the Mac, which was based on Steve Garland's code, and Kalakh for the PC. It was on these two platforms that Mancala, mainly from 1994 on, found its new home. The popularity of the game increased in the second half of the 90s, and there are more implementations for Windows than for DOS.
| Bohnespiel | ![]() |
Kalah | 91 | ![]() |
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| Kalah (Leo) | ![]() |
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Lev Possajennikov | ||||||||
| Kalakh | ![]() |
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| Wari (DOS) | ![]() |
Oware | 92 | ![]() |
Eric Roosendaal | ||||||
| The Egg Carton Game | ![]() |
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Paul Talbot | ||||||||
| Kalah (GAMOS) | ![]() |
Kalah | 93 | ![]() |
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| Kalaha (Windows) | ![]() |
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Mikael Ekbom | ||||||||
| Mancala (Tower) | ![]() |
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| Kalah (Island Software) | ![]() |
94 | ![]() |
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| Kalaha (EggBird) | ![]() |
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Egbert J. van der Haring | ||||||||
| Mancala | ![]() |
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Todd Glenn Clements | ||||||||
| Stones | ![]() |
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Nathaniel Tagg | ||||||||
| Oware! | ![]() |
Oware | 95 | ![]() |
Roger P. Kovach | ||||||
| Wari (ImagiSOFT) | ![]() |
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| WinAwélé | ![]() |
Eric Bertrand | |||||||||
| Kalaha 1.0 | ![]() |
Kalah | ![]() |
Klaas Bonnema | |||||||
| Wari 2.0 | ![]() |
Oware | 96 | ![]() |
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| Awale | ![]() |
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Didier & Olivier Guillion | |||||||
| Awele | ![]() |
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Dominique Béréziat | ||||||||
| Custer | ![]() |
Kalah | ![]() |
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| Vari | ![]() |
Oware | ![]() |
Damage |
Custer and Vari were the last Mancala games released for the Commodore 64.
| Mancala! | ![]() |
Kalah | 97 | ![]() |
Clinton Graham | ||||
| Mancala for Windows 3.x | ![]() |
Artin | |||||||
| Stones II | ![]() |
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Nathaniel Tagg | ||||||
| Kalaha (Mac) | ![]() |
98 | ![]() |
Joachim Kulla | |||||
| Wari 2000 | ![]() |
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Oware | ![]() |
Arthur Crump | ||||
| Mancala 2000 (Tabberer) | ![]() |
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Kalah | 99 | ![]() |
Seth Tabberer | |||
| PoornBoy's Warri! | ![]() |
Oware | |||||||
| wMancala | ![]() |
Kalah | ![]() |
K. Shane Harrelson | |||||
| Mancala 2000 | ![]() |
00 | ![]() |
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| Mancala 3000 | ![]() |
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Arthur Crump | ||||||
| Bantumi | ![]() |
01 | ![]() |
Andy Bell | |||||
| Mancala | ![]() |
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Kyle Dugger | ||||||
| Waurie | ![]() |
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David Grogono | ||||
| Toguz Korgool | ![]() |
02 | ![]() |
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| Mancala for Windows | ![]() |
Kalah | 03 | ![]() |
Bert Greevenbosch | ||||
| Wari (Windows) | ![]() |
Oware | ![]() |
Eric Roosendaal | |||||
| Awélé | ![]() |
04 | ![]() |
Claude Massé |
Unsurprisingly, a game thus old and wide-spread goes by hundreds of names:
A-i-ú, Abalala'e, Abanga, Abangah, Abouga, Achara, Adi, Adita ta, Adito, Adji, Adjiboto, Adjika, Adji pre, Adjito, Adzua, Aghi, Agi, Aji, Ajwa, Alé, Alemungula, Andada, Andot, Annana, Anywoli, Awagaga, Awale, Awalé, Aware, Awari, Aweet, Awele, Awélé Ayo, Ayo ayo, Azigo;
Ba-Awa, Banga, Bao, Bao kiswahili, Bao solo, Bare, Baruma, Bau, Bawo, Bechi, Bohnenspiel, Boke, Bosh, Bouberoukou, Bouri;
Casitas, Chanka, Chisolo, Chongkak, Choro, Chouba, Chuba, Chunca, Cisolo, Congkak, Coo, Coro, Coro bawo;
Dabuda, Dakon, Dakoun, Dara, Darra, Deka, Djonghok, Djonglak, Dwong;
El Agrab, El Arnab, Érhérhé, Endodoi, Enkeshui, Enmediar, Eson xorgol, Esson, Éu leu;
Fangaya, Fuva;
Gabata, Gabatta, Galatjang, Gamacha, Gbégélé, Gebta, Gelo, Gepeta, Gesuwa, Gilberta, Giuthi;
Halusa, Hoyito, Hus;
Igisoro, Igosou, Ikiokoto, Imbelece, Imbwe, Impere, Isafu, Ise onzin egbe, Isofu, Isolo;
J'erin, Jodu, J'odu, Jukuru;
Kachig, Ka ia, Kalah, Kalaha, Kalak, Kale, Kalimanta, Kasonko, Katra, Kboo, Kenji guki, Kiarabu, Kisolo, Kiswahilibao, Kiuthi, Kpo, Krour, Kubuguza;
La'b hakim, La'b madjunni, La'b roseya, Lahemay walida, Lami, Lamlameta, Lamosh, Lam waladach, Langa holo, Layo, Leka, Lela, Leyla gobale, Lien, Lizolo, L'ob akila, Longbeu a cha, Lontu Holo, Luuth, Luzolo, Lwele;
Madji, Main chongkak, Mak-hu-hai, Mak khom,Makwinni, Mancala, Mandiaré, Manga, Mangala, Mangola, Mankala, Manqala, Manquala, Marabout, Marany, Maruba, Mate, Mazageb, Mbangbi, Mbau, Mbelete, Mbere, Mbo, Mbothe, Mefuhva, Mefuvha, Meusueb, Mewelad, Mofuba, Moro gbegele, Motiq, Msuwa, Mulabalaba, Mungala, Mutiteba, Mwambalula, Mweiso, Mweso;
Nakabile, Nambayi, Naranj, Ncholokoto, Nchomvwa, Nchuba, Nchuwa, Ndoto, Ngar, Njombwa, Nocholokoto, Nsolo, Nsumbi, Ntchuwa, Numnum;
Obigu, Oko, Olinda, Okwe, O Lang, Olela, Omweeso, Omweso, Otep, Otjitoto, Ot jun, Otra, Ot tjin, Otu, Ouré, Ouri, Ourin, Ourre, Ourri, Oware, Owela;
Palankuli, Pallamkurie, Pallam kuzhi, Pallanguli, Pallankuli, Pandi, Papadakon, Papandata, Peke, Pensur, Pereauni, Pérésouni, Pia, Pinton, Poo, Puhulmuti;
Qaluta, Qasuta, Qelat, Qenchebema, Qéqa;
Raja Pasu, Rath, Rio Kadashi, Ruhesho, Ryakati;
Saddeka, Sadeka, Sadiqa, Sai, Sat-gol, Schach, Seca, Selus, Serata, Shayo, Shèdan, Sherfo, Shimunana, Sig, Solo, Sombi, Songo, Soro, Spreta, Sulus nishtaw, Sunca, Sungka;
Tagega, Tampoduo, Tamtam apachi, Tap, Tapata, Tchanka, Tchokajon, Tchonkkak, Tchoukaitlon, Tchukaruma, Tegre, Til-Guti, Ting Makor Adek, Tjonglak, Toguz xorgol, Toi, Tok Ku Rou, Tokoro, Tonka, Topuz xorgol, Trysse, Tschuba, Tsh ela, Tshuba, Tshi solo, Tsoro, Tsotokele;
Ubao, Udi, Uera, Ugwasi, Um Dyar, Um el bagara, Um el banat, Um el tuweisat, Unee tugaluulax, Urdy, Uré, Uruheisho;
Vai lung thlan;
Walak-Pussa, Walé, Walle, Walu, Walya, Ware, Wari, Warra, Warri, Waurie, Wawee, Wawi, Weg, Wori, Woribo, Woro, Wouri, Wuli, Wuri;
Xorgol, Xoros;
Yada, Yansi, Yit nuri, Yit Yani, Yovodji, Yucebao; Zigulzoqge, Zikili.
In spite of this wealth of names, the creators of computer conversions tend to use very few, often making it difficult to keep the games apart:
On the other hand, programmers have occasionally come up with new names, like Arcana, Stones or Pebbles.