Marathon


What is it?
The most important first person shooter ever developed for the Macintosh, December 1994.
What computer or emulator will it run on?
I played the demo on my Performa 630, where it ran well performance-wise.
Tags
3D.

Released in December 1994 by Bungie software, this was not exactly the first FPS developed for the Mac (there were one or two previous similar titles from Bungie themselves), but just like Doom on the PC, it was the first that was widely noticed. It was quickly followed by two sequels, Marathon 2: Durandal and Marathon Infinity. Marathon 2: Durandal was available in a Windows version, too, but was only moderately successful on this platform and is more or less forgotten among PC gamers. Marathon remained a Macintosh game, and a Macintosh legend.

Each platform has its own favorite genres; for the Mac, the FPS is not among them. As far as I know, the Marathon Trilogy has remained unique in this respect. Later on, most of the important FPS games were ported, from Wolfenstein 3D (which, in spite of dumbed-down gameplay, was surprisingly successful) to Quake III Arena. Most of them found a more or less lukewarm reception. Marathon, however, became a legend.

If you know the Macintosh culture a bit, this will not really astound you. Nor will it astound you that Marathon was a bit different from other contemporary shooter games.

  1. It was somewhat advanced as far as graphics and sound are concerned, and offered options not yet common among shooter games, such as the ability to look up and down (a process known as vidding) or a rudimentary inventory.
  2. It took a more strategic approach than the usual stay alive and reach the next level premise. Some levels contained special assignments.
  3. As a sidenote, you could only save your game at certain spots, like in a console RPG, and there were no cheat codes at all.
  4. But most of all, it had a deep and complicated storyline which slowly unravelled by means of terminals, similar to System Shock. It is this aspect especially that the fans of Marathon love.

Vidmasters

I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level except Total Carnage, to never use Caps Lock as my 'run' key, and to never, ever, leave a single Bob alive.The Marathon Vidmaster's Page

The part with the Caps Lock key had me mystified for a while. Solution: On older Macintosh keyboards, the Caps Lock key stays down when you hit it. It is locked mechanically until you hit it again. Thus, assigning run to the Caps Lock key would mean that you run all the time without having to do anything about it.

It is your sworn duty as a security officer to protect Bob.Marathon Manual page 15

Bobs are a darker chapter in Vidmasterdom. They are the space colonist you are supposed to protect and save from the evil Pfhor, your true enemies. Strangely enough, they became the favorite target of Marathon players.

As you may have guessed by now, Vidmasters are the elite of Marathon players. The term is derived from vidding, looking up and down. The opposite of a Vidmaster is a Spazeroid. A Spazeroid is someone who plays Marathon on a low difficulty level. Someone who uses Caps Lock as the run key. Someone you thoroughly and utterly despise.

Of Course, Some Links

Loren Petrich's Patch

Final Notes

I first wrote this page in May 2003, back then you could still download the demos for all the old Bungie games from their website, but they were not yet released as freeware. I cannot say much about the system requirements except that it runs on system 6.0.5 and above. This is true for the first game, later ones might need system 7.

I played the demo on my Performa 630, where it ran well performance-wise. It might run well on a 68030 too, I don't know. I say performance-wise, because it did not run well in other ways: I found no way to quit or get back to the menu. It even disabled the power buttons, both the one on the keyboard and on the Mac itself, leaving me with no alternative to literally pulling the plug.

As for the revolutionary features, I wasn't overly impressed. I'm not a big fan of the FPS genre in general, but I sure never missed a story or plot in these games. The return to the annoying savepoint system is a big step back in my eyes, and in any case the tendency to transcend the genre was already there, just take System Shock as an example.

But it certainly is a classic, and if you want to play a shooter on your Mac, why play a port when you can play an original?

Last modified 2007-08-28