Minesweeper
The first traceable game that has, more or less, the gameplay of
Minesweeper is Relentless Logic (1984) by
Conway, Hong, and Smith. In this game, which uses
character graphics, the size of the minefield
is fixed to 14×9, but the number of bombs can be chosen between 10 and 40.
The goal is not to disarm the minefield completely, but just to cross it
safely. But the biggest difference to the well-known later implementations
is that the number of nearby bombs is not shown permanently. You have to
map the field out on a piece of paper. Four years later, Larry Ludwick
remade Relentless Logic as Landmine with
CGA graphics.
Minesweeper as we know it now was first written by Curt Johnson for
OS/2 and was released in May 1990 as
PMMine (PM for Presentation Manager). The copyright notice still says
Bogus Software, a label used by several Microsoft programmers for their
recreational programs. Robert Donner ported it to Windows 3.0 as WinMine.
A couple of releases from June 1990 exist, they all show a Duff Software
copyright notice. The name Minesweeper first turns up on the version
included in the Windows Entertainment Pack. It
was probably invented by the marketing department, who also renamed
Chris Pirih's WinSki to SkiFree.
Since Windows 3.1, Minesweeper has been part
of every Windows distribution. Most clones were created after this point,
and usually for DOS or Mac, not for Windows. The motivation may often have
been what Edward Henigin wrote in the readme of his game Minefind:
My primary intent in writing this game was to fill a void.
People who use a particular brand of GUI for an operating system
can play a game surprisingly similar to this one whenever they
want. I enjoy that game so much, I searched for a clone that
would run under DOS, and couldn't find one.
| Minesweeper for DOS |
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| Blow Up |
|
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| Bombs Away! |
|
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| D-mineur |
|
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| Mijnen |
|
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| Mine Field |
|
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| Minefind |
|
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| Mynes |
|
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| Minesweeper for Windows |
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| LandMine |
|
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| Mines |
|
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| Minesweeper Mania |
|
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| Mynes |
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