Street Wars

Constructor Underworld

a.k.a. Mob Rule: A Lethal Game of Monopoly

Mobrule screenshot: Fifi the Hooker throws a party, distracting
enemy workers and tenants.

What is it?
An RTS, sort of, 1999, Windows.
What computer or emulator will it run on?
A good Pentium or Pentium II. It may move sluggishly on a too fast PC (Sempron 3000+).
Tags
Isometric.

The original title of this game is Street Wars: Constructor Underworld. Mob Rule was the US title. It is a sequel to 1997's Constructor, but with different game play. Some things (like the breeding of tenants) are rather odd unless you have played Constructor.

This could have been a very good game, whether you like the cartoony graphics or not, but it killed the opportunity with Bondage-and-Domination gameplay. You are not rewarded for playing well, you are rewarded for following orders to the letter. Now where's the fun in that?

Street Wars is a gangster game, and more business sim than RTS. You build up your economy and try to obstruct your opponent, but there is little open aggression. In fact, in the single player missions you are usually prohibited from attacking your opponent directly.

Revisited, 2004-12-08

After nearly two years, I decided to play it again. And while I still regret the design decision of not allowing free-form play against AI, I find that it nevertheless is a highly entertaining game if you accept its restrictions and play it the way you would an adventure or RPG.

Unlike many other games, it's a good idea to inform yourself beforehand, maybe read a walkthrough before you even start to play. The game will be more fun this way, not less. If you know that cousin Carlos will want to stay in a brothel in the next mission, you will make sure that you have one in the previous one. If you know you have to possess an enemy gangster in the next mission, you will make sure that you don't reduce the enemy to a gangster-less state before that (that happened to me when I played it the first time).

Hints

Gadgets

Most, possibly even all of the gadgets have some extra benefits besides being necessary for upgrades. Here's what I found out:

  1. Evergreen Trees
    reduce stress of the tenant. They are especially useful for breeding businesses. They take up only one tile and can be placed right next to each other.
    Deciduous Trees
    reduce police interest. They take up more space, you can only place them on every other tile. You can have a maximum of 15 deciduous trees on one site.
    Subway
    works as a teleporter. You can have only one subway per block. Neutral subways can be used by all parties. Units carrying something (barrels, police beacons, dead bodies…) cannot use it, but the deliveryman can, so be sure to have one directly in front of your gadget factory.
    Oven, Still
    for upgrades only?
  2. Thick Curtains
    block out noise. You need to install them if you have a factory and businesses on the same block. Residents demand them if a building has been blown up on the same block. This is one of the few gadgets that are used up over time.
    Medicine Cabinet
    If there's one installed in your HQ, units will heal faster there. It may work in other buildings too. Like thick curtains, it is used up over time.
    Lights, Generator, Printing Press
    for upgrades only?
  3. Deluxe Bed
    increases breeding speed.
    Home Repair Shed
    equivalent to a fixer in the building. For businesses only, not for factories. Is used up with time. A fixer is better.
    Cockroach Trap
    prevents or cures infestation of building. Far cheaper than manual repair.
    Emergency Exit
    allows the tenant to escape enemy attack (hoodlums). It does not help with police raids.
    Ghost Gunk
    dispels ghosts. Cannot be installed in advance.
  4. Telephone
    calls your strongest gangsters (or a worker, if there are no gangsters in the HQ) to the spot if an enemy fixer tries to take over the building. A dog kennel is more effective, especially if it is right by the entrance of the lot, because then it usually prevents the fixer from doing any damage at all. Besides, after killing or chasing away the fixer, your gangster will not return to the HQ, but just keep standing around. An advantage of the telephone is that it can be placed on any lot, the dog kennel needs some space.
    Steel Door, Safe, Burglar Alarm
    slow down or even completely deter priests trying to steal from you.
    Dog Kennel
    The dog will attack any enemy unit that enters the area of the building. Best placed near the entrance. Very effective, since by default all units including gangsters run home when attacked by a dog. A surefire way to fend off saboteurs.

Police Beacons can be obtained by bribing the police $2000, but only up to the number currently available. They can be placed on the sidewalks—a cop will then patrol the block—or within building areas, where they provide a very effective protection. Additionally to the bribe there is a monthly $200 fee per cop. Territorial Marker Barrels are issued by the city hall. Supposedly your gangsters are stronger in the area they cover.

Cheats

When selecting team color, type any of the following "Codes" and press Enter. You will hear a click. The cheat can then be toggled on and off in the game by hitting C. A plus sign will then be shown in the bottom message box. The cheats will be available during the whole game session, even when you load a previously saved game. I have tested the following cheats:

gadgets215
All gadgets are available. Relevant only in the Hick Town campaign, afterwards you have them anyway.
houses426
All buildings (in all categories) are available from the beginning.
maps029
This one is a bit complicated. First you have to start a game to be able to activate the cheat with C, then you have to quit it and go back to the Start Game screen. Now you will see "Hick Town" at the bottom. Click on it and you can click through all five missions and play the one you want.
pickup036
Allows you to pick up enemy items, like territorial marker barrels and police beacons. They don't become yours, but you can put them somewhere where the enemy can't retrieve them, like a factory lot that is protected with a dog kennel.
tenants458
You can select a tenant for a building any time, regardless whether or not there are any in your HQ.
weapons563
You can buy any weapon for any of your gangsters.
worker928
A new button will appear on your HQ screen, allowing you to buy a worker from city hall for $5000.

The first two cheats are a good combination. They allow you to play a full game with all features from the beginning. The following cheats are untested:

Code          Result
loans458      Borrow Any Amount from Bank
estates216    Buy an Estate Without Conditions
speed364      Speed Up Network Games
build830      Buildings Appear Directly
upgrade934    Work on House Immediately

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Last modified 2008-08-15