This was the first time a player took on a persona in the game. Instead of controlling inanimate objects like tanks, paddles and missile bases, players now controlled a 'living' creature. It was something that people could identify, like a hero.Leonard Herman in Phoenix: The Rise and Fall of Videogames
Pac-Man is a bright yellow ball-shaped creature happily munching points (or whatever they are) as he makes his way through the maze, hunted by four monsters that were later misinterpreted as ghosts. When he munches one of the bigger bonus points, the monsters become small and scared and start running away from him for a while, and now he can hunt them. But careful, it won't last for long. Once he has munched all the points on the level, he proceedsguess what?to the next.
Yes, they are monsters, they are not ghosts. They have not only different colors, they have names, and they have different AI as well.
| Color | Name | Meaning | Jp. Nick | US Nick |
|---|---|---|---|---|
| Red | Oikake | Chaser | Akabei | Shadow, Inky |
| Blue | Machibuse | Ambusher | Aosuke | Bashful, Blinky |
| Pink | Kimagure | Whimsy | Pinky | Speedy, Pinky |
| Orange | Otoboke | Plays dumb | Guzuta | Pokey, Clyde |
Oikake stays close on Pac-Man's heels; Machibuse goes to the opposite end of the corridor Pac-Man is in; Kimagure just moves in his general direction; Otoboke moves randomly, but generally into the direction of Pac-Man. The Japanese nicknames refer either to the color or, in the case of Otoboke, to the stupidity of the monster, so I have not given translations.
Just like Breakout (Arkanoid) or Tetris, Pac-Man is based on a simple concept that is good for countless variations. And few games exist in more variations. There were nearly a dozen derivative coin-op machines, and there is not a single PC version that could claim to be the original one. Pac-Man is easy to code, and has been coded over and over again.
Instead of computer code, I wanted to have animals controlling the ghosts. To enable this, I built a real maze for the animals to walk around in, with its proportions and layout matching the maze of the computer game. The position of the animals in the maze is detected using colour-tracking via a camera, and linked to the ghosts in the game. This way, the real animals are directly controlling the virtual ghosts.