The Apple ][ was a fairly advanced Microcomputer, later versions had 80 column text and full upper/lowercase keyboards. Had it not been deliberately dropped by Apple, it might have developed into a more serious competition for the PC than the Macintosh.
The Apple ][ was produced in several versions from 1977 to 1993. It cost about twice as much as a Commodore 64, half as much as a Macintosh or average PC.
I have no experience with Apple ][ emulation, but you should find some help among the links at the bottom of this page.
This is a list of games that were released on the Apple ][ first, some of them parallelly on the Commodore 64, a common combination for a while.
| Lemonade Stand | strat | 78 | ![]() |
Bob Jamison |
| Artillery | Artillery | 80 | ![]() |
B. Goodson |
| Mystery House | Adventure | ![]() |
Roberta Williams | |
| Ultima I | RPG | ![]() |
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| Zork I | Adventure | ![]() |
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| Castle Wolfenstein | Action | 81 | ![]() |
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| Sabotage | Arcade | ![]() |
Mark Allen | |
| Softporn Adventure | Adventure | ![]() |
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| Wizardry I | RPG | ![]() |
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| Zork II | Adventure | ![]() |
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| Artworx Strip Poker | Strip Poker | 82 | ![]() |
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| Ultima II | RPG | ![]() |
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| Zork III | Adventure | ![]() |
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| Ultima III | RPG | 83 | ![]() |
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| Wizardry II | RPG | ![]() |
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| Beyond Castle Wolfenstein | Adventure | 84 | ![]() |
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| Le crime du parking | Adventure | ![]() |
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| Karateka | Fighter | ![]() |
Jordan Mechner | |
| Bard's Tale | RPG | 85 | ![]() |
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| Little Computer People | sim | ![]() |
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| Ultima IV | RPG | ![]() |
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| Wizardry III | RPG | ![]() |
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| Might and Magic: Book One | RPG | 86 | ![]() |
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| Roadwar 2000 | strat | ![]() |
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| Wasteland | RPG | ![]() |
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| Pyramids of Egypt | Arcade | 87 | ![]() |
John Romero |
| Saracen | Puzzle | ![]() |
Ilan Ginzburg | |
| Séduction 1 | RPG | ![]() |
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| Beyond Zork | Adventure | ![]() |
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| Wizardry IV | RPG | 88 | ![]() |
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| Wizardry V | RPG | ![]() |
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| Zork Zero | Adventure | ![]() |
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| Dragon Wars | RPG | 89 | ![]() |
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| The Magic Candle | RPG | ![]() |
The importance of the Apple ][ as a game platform began to wane in the mid-80s. Apple concentrated on the Macintosh and started neglecting it, the Amiga and the Atari ST had far better multimedia capacities, and with the NES, game consoles had become another competition. The Apple IIGS, brought out in 1986, didn't change things either.
Some RPG series like Ultima and Wizardry stuck to the Apple ][ as main platform; round 1990, they switched to the PC.
280×192 pixel, 6 colors: black, white, orange, green, violet, blue. Any pixel could be black or white, only pixels with odd X-coordinates could be green or orange, only even-numbered pixels could be violet or blue. Two pages.