
パズニック
The late 80s were a very good time for puzzle games of all kinds. Half-forgotten BASIC games like
MaxIt were dug out again, and
arcade machine vendors tried hard to
invent new ones. One such example is Tamtex'
Shisen-Sho, another is Taito's Puzznic,
released in 1989.
Gameplay
While Shisen-Sho tried to capitalize on the success of solitaire
MahJongg games, Puzznic combined elements of
Columns and Soko-Ban. You can push the blocks around,
but only horizontally. They are subject to gravity. Two or more
blocks with the same symbol will vanish when they come into contact.
Goal is to clear each level completely. This is especially tricky
if there are three of a type, since you have to make them all come
into contact at the same time.
Home Platform Conversions
In 1990, Puzznic was ported to most of the platforms of the day,
Japanese and foreign. The ports were done by different companies and
are therefore of different quality. One of the best ports, surprisingly,
is for the Amstrad CPC. The
Atari ST graphics, on the other hand,
are among the worst.
The original arcade machine rewarded the player
with erotic pictures. Most home platform ports omitted this completely,
PC-98 (see above),
PC Engine, and
X68000 offered some cute but fully dressed
anime girls, only the FM Towns version had
exactly the same graphics as the coin-op.
Clones and Spin-Offs
- Cultivation (8-bit Atari):
A faithful clone by Kemal Ezcan, featuring
hi-res monochrome graphics and digitized sounds.
- Brix (DOS): A fairly faithful clone of the Amiga version of Puzznic,
created by German student Michael Riedel when he was bored and wanted to
practise VGA programming.
- Brix I (DOS): An enhanced version of Brix with original puzzles.
- Th!nk Cross (Amiga/DOS/C64):
Unlike Brix a commercial product that differs
from Puzznic in graphics and puzzles. It is also a lot less fun to
play than Brix.
Links
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