In 1980, Glenn R. Wichman tells us, a student named Ken Arnold [
] put
together a library of routines which allowed programs to do 'cursor addressing',
which means the programs could put a character at a specific location on the
computer screen. There were still no real 'graphics', but now you could use
letters, numbers, and symbols to simulate pictures. The library of software
routines was called 'curses'.
Michael Toy and Glenn Wichman, both Adventure players, decided this package could be used for a graphical adventure. To make it possible that even they themselves could still be surprised by their game, they let it randomly create a dungeon every time it was played.
Basically, Rogue is a fun little game, but it is far too difficult. The first I don't know how many times you play it you'll get killed after a few minutes, and there is no save/restore function, you simply have to start all over again.
There have been various ports to DOS, most of them taking advantage of the PC's superior display possibilities and its arrow keys and number tab. On the original Unix version, you had to use these keys for movement:
y k u h . l b j n
Not for the easily discouraged.
This is a graphical version, somewhat slow. It seems that not all the monsters in Rogue were put in. A slightly different game, but still interesting.