These genre is named after Rogue, a game developed by Michael Toy and Glenn Wichman in the early eighties. Roguelike games will have some or all of the following characteristics:
lightRPGs. The original Rogue had no character creation, later derivatives usually introduced a choice of race and class, but stat increases at level-up remain fixed. You control a single character only.
Most of the games have been situated in a Dungeons & Dragons-inspired world, sometimes with tongue-in-cheek anachronisms like the expensive camera in NetHack. The post-apocalyptic Alphaman is the only exception, still I do not see this as a rule. It is true for most RPGs.
One of the most underrated Roguelike RPGs ever made, The UnReal World (UrW) is a captivating, but very difficult, role playing game set sometime in the Iron Age. What sets UrW apart from other Roguelikesand most other RPGs for that matteris the unique historical setting and realistic factors. The game is set in a very realistic gameworld, full of elements from Scandinavian mythology and folklore. Instead of standard AD&D character classes, you play as member of one of the ten Scandinavian cultures with authentic occupations, including a fisherman, a hermit, a trapper, or even a tradesman. The gameworld is huge and is randomly generated each time you play, thus ensuring virtually unlimited replayability.Home of the UnderdogsThe UnReal World is a Finnish project. It features a combination of rather simple graphics with photographs at 800×600 and runs on a 486.
Quite a number of games that would not be called roguelike have taken inspiration from this type of game. I list a few.
Of course, Rogue and Nethack have themselves taken many things from Dungeons & Dragons. Are the cockatrices, for example, that can petrify you and that I reencountered in Final Fantasy, Nethack originals or are they from D&D? I don't know.
Yes, Nethack, the most evolved descendant of Hack, Rogue, and the rest of the great tradition of multiplatform ASCII dungeon games, which have eaten such vast quantities of college mainframe CPU time over the years. It's from these games, in turn, that Diablo descends. Blizzard took the random dungeons, the heaps of items and monsters, and addictive hack-slash-and-hoard-treasure gameplay as the basis for their game. Add nifty graphics and multiplayer components, and bingo, a million-seller.David Smith
Released only for the Macintosh, Firestorm is a sci-fi Roguelike that is has even more depth than Thunderbolt. While the plot does not differ much from the typical sci-fi cliche we are all used to, the beauty of Firestorm lies in a huge gameworld and a staggering number of options. Almost every problem you encounter can be solved in more than one way, and there are hundreds of monsters to kill, high-tech gadgets to use, and dozens of skills to improve.