Roguelike Games

You are in a valley in the post-holocaust ruins of Central 
New York. Mutants rule the world. This looks like the end…

These genre is named after Rogue, a game developed by Michael Toy and Glenn Wichman in the early eighties. Roguelike games will have some or all of the following characteristics:

Most of the games have been situated in a Dungeons & Dragons-inspired world, sometimes with tongue-in-cheek anachronisms like the expensive camera in NetHack. The post-apocalyptic Alphaman is the only exception, still I do not see this as a rule. It is true for most RPGs.

Some Roguelike Games

General Pages

Homepages of Specific Projects

Games Inspired by Rogue

Quite a number of games that would not be called roguelike have taken inspiration from this type of game. I list a few.

Of course, Rogue and Nethack have themselves taken many things from Dungeons & Dragons. Are the cockatrices, for example, that can petrify you and that I reencountered in Final Fantasy, Nethack originals or are they from D&D? I don't know.


Last modified 2007-07-07