RolandGames
Before 1992/93 or something, there were only three real standards for game sound: AdLib, Soundblaster, and Roland. In contemporary books you usually read that Roland gave the best sound, but was also the most expensive. Roland cards were MIDI devices, forerunners of the General MIDI standard. Only three possible setups were fully compatible with this standard:
Let's take a look at the MT-32-compatible modules first:
Now let's take a look at the interface cards:
Other setups may or may not work, depending on how the game uses the MT-32.
For Sword of the Samurai we even have instructions from the sound engineer how to program the sound effects on other MIDI devices, but that does not work with a wavetable daughterboard.
| Budokan | Fighter | 89 | ![]() |
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| Space Quest III | Adventure | ![]() |
Patch for SB port | |
| The Bard's Tale III | RPG | 90 | ![]() |
W |
| Chip's Challenge | Puzzle | ![]() |
W | |
| Circuit's Edge | Adventure | ![]() |
W (Speaker SFX) | |
| Loom | Adventure | ![]() |
Patch for floppy version | |
| Sword of the Samurai | strat | ![]() |
W | |
| Bad Blood | RPG | ![]() |
Speaker SFX | |
| Ultima VI | RPG | ![]() |
Speaker SFX | |
| Zeliard | Action | ![]() |
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| Elite Plus | 91 | ![]() |
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| Another World | Adventure | ![]() |
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| Space Quest I VGA remake | Adventure | ![]() |
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| Space Quest IV | Adventure | ![]() |
Patch for SB port | |
| A-Train | strat | 92 | ![]() |
Take the A-Train III |
| Carmen Sandiego Deluxe CD-ROM | edu | ![]() |
W | |
| Contraption Zack | Puzzle | ![]() |
||
| Dune | Adventure | ![]() |
||
| Alien Breed | Shoot-'em-up | 93 | ![]() |
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| Lemmings 2: The Tribes | ![]() |
New only |
Up to this point, all the games had comparatively low system requirements. They would run on a 286, and they would not need any extended memory. From 1992 on, the situation changed twofold. More and more games began supporting General MIDI, thus breaking Roland's monopoly for good music. On the other hand, some didn't, but were more demanding for general computing power, requiring a 386, extended memory, or both. There are not many of them, but unfortunately, some real classics.
| Ultima VII: The Black Gate | RPG | 92 | ![]() |
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| Railroad Tycoon Deluxe | strat | 93 | ![]() |
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| Ultima Underworld | RPG | ![]() |
CM 32L | |
| Ultima VII Part 2: Serpent Isle | RPG | ![]() |
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| The Hidden Below | FPS | 94 | ![]() |
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| The Settlers | strat | ![]() |
supports GUS |
After 1994, all the games that supported Roland supported General MIDI too, and sometimes Gravis Ultrasound or Soundblaster AWE32 as well. Besides, these games often need an additional Soundblaster card for digitized speech. This is no problem if you use a Soundblaster compatible card with a wavetable daughterboard, but becomes an annoyance when used with an MT-32 or LAPC-I, because you'll have two seperate outputs and will need a mixer.
Maybe I was lucky, but within two weeks of getting interested I had acquired a whole set of Roland devices: an MT-32, an MPU-401/AT, an LAPC-I, and additionally an SCC-1 (which is basically a Sound Canvas on a card) and an SCD-15, which is the same on a daughterboard that can be plugged unto the MPU-401/AT or any sound card with a Waveblaster compatible wavetable connector. Most of them I bought on eBay.
The MT-32, in fact, is rather common, and it is not all too expensive. Here are some I watched on eBay in March 2005:
I guess you can say $40 is a realistic price to get one. You will find them not under computers, but under musical instruments. If you go looking for one in brick and mortar stores, then, too, you should go looking in stores that cater to musicians, not computer people.
The other devices are rarer, but do not necessarily fetch high prices. I saw a CM-32L offered on eBay for $150; it received not a single bid, was on auction again for $125, and finally for $95. That was when I bought it. There was no other bid.
I have been asked what the best setup for old games is. Questions like these are of course difficult to answer, anyway, here is what I wrote:
The market being what it is, this depends a lot simply on what you can get and how much you are willing and able to spend. It also depends on what other games you want to play.
The most versatile combination would be an SCC-1 (or, equivalently, an MPU-401/AT with an SCD-15 daughterboard) and an MT-32 or CM-32L. The CM-32L has less noise, but with the original MT-32 it is easier to fiddle with the settings, you can basically rearrange the music within limits. The MT-32 is more common, too.
This combination gives you both GM/GS synthesis for later games and MT-32 compatibility. It can be had for about $150. Unfortunately, you could not switch the Roland power supplies between 110 and 220 V AC, so best get one from a region that has the same voltage as you have.
Mind that nearly all of the later games support MT-32 as well, but GM/GS, when available, will usually sound better. Just an MPU-401/AT, of course, will cost a lot less than the SCC-1.
The LAPC-I is far less common, and those that have it often ask (but not necessarily get) prices of $200 and more. With some patience, you might find it for $100. There is no particular advantage to it, except maybe that you have no external device and don't have to worry about the power supply. The LAPC-1 has no GM/GS of course, but you could hook up a Sound Canvas to it.
Combine this with an AdLib or, better, an old Soundblaster where you can disable the MPU port, the Soundblaster 2 for example. If you're very lucky you might even find one with the Gameblaster chips on it. I haven't, yet.
All this is really relevant only for games between 1988 and 1992, and thus mainly for XTs and 286s. For later games like Doom and Daggerfall and Dungeon Keeper it's a better idea to have a Soundblaster (preferrably, the AWE32) with a wavetable daughterboard. But here again, nothing beats the SCD-15, especially as a lot of GM game music was written with the Sound Canvas in mind.
But if you're a big fan of Ultima VI/VII, getting an MT-32 might be worthwhile.