Rise of the Dragon


What is it?
An adventure game, 1990, DOS/VGA, ported to Macintosh and Amiga the next year, and to Sega CD in 1994. This game is from the United States.
What computer or emulator will it run on?
An Amiga with 1MB RAM; any PC. Supports Adlib, Soundblaster, and Roland.
Similar Games
Beneath a Steel Sky, Circuit's Edge, Shadowrun.

Reviewers tend to get enthusiastic about this game. I'm not quite sure what the buzz is all about.

The plot, which is, I would say, of some importance in an adventure game, is incredibly hackneyed and clichéd. The main character, William Blade Hunter, is, of course, a P.I. who was previously a cop, dismissed from the force for using excessive violence; he is called on the scene because the mayor's wayward daughter was killed with a laced drug; and at the bottom of it all, there is a conspiracy by a Chinese secret society (the eponymous Rise of the Dragon) to, of course, take over the world. Is it intended as a spoof? I'm not sure. The comic book manual is highly ironic, but the game seems to take itself quite seriously.

Furthermore it seems that the designers were convinced that in a decent adventure game there must be lots of opportunities to die, or at least lots of thing you can do wrong. Right at the beginning you have to pick up the clothes on the floor and equip them, or Blade will be arrested for indecent exposure, and the game is over. If you do not take your I.D. card out of the vidphone, Blade is locked out of his apartment. If he goes to out the wrong side, he will die, not without a warning, but without necessity. Of course, all this could have been meant as a kind of tutorial to get acquainted with the interface, and at the same time a sort of copy protection, since the manual walks you through the dressing and vidphone procedure.

The interface, which is Macintosh/Amiga inspired, though the game is a native DOS game, isn't bad. It's usually left-click for interaction, right-click for information. The cursor changes according to the things you can do. In the inventory, right-click is for equipping. To give something to someone, or use it on something, you drag and drop.

What most reviewers liked best was the atmosphere. Indeed the very start in Blade's apartment, a dingy 60 square foot affair with a leaky faucet, where the ceiling lamp shakes when a chopper passes by is highly impressive. That it's all taken directly out of the 1982 Blade Runner movie isn't really a problem either, but it's all the more astonishing to encounter Dr. Fu Manchu in such a setting.

In the end, it all boils down to personal preference. For true adventure fans it will be interesting in any case to check out an approach to the point-and-click genre definitely different from the omnipresent Sierra and LucasArt styles. I, personally, instead recommend The Incredible Machine as a type of game where Jeff Tunnell truly excells.

Versions

The Amiga version had slightly reduced graphics due to the 32 color limit of the OCS/ECS, but was otherwise identical. About the Macintosh version (which only Erde Kaiser even mentions) I know nothing yet. The later Sega CD version added voice acting, the even further reduced graphics (16 colors) had a green hue resembling the later Matrix movie, and some prefer them over the original. The scene where Blade kisses his girlfriend in the restaurant and then spends the night with her was removed.

Reviews


Last modified 2006-04-23