Console RPGs
It's not so much a matter of platform, it's a matter of style. The
characteristics of console RPGs are about the following:
- You control a party of three to five characters, four being
typical. You will often start out with a single character and the
others will join you later. In some games you can rearrange your
party out of up to twenty members at will.
- There is no character creation, each character is pre-made and
has a distinct personality. Character development is pre-determined
too. A notable exception to the first rule is the first Final Fantasy game, where you create a party of four
from six D&D type character classes. You
always get to name your party members.
- Usually there is a distinct main character, though he is not
always the first character you play. He is always male and nearly
always a sword fighter.
- Combat will be turn-based, though around the mid-90s games tended
to pretend they are real-time. Colorful spell effects often make a
good part of the fun of battle. The battle background will reflect the
terrain you are currently on.
- Enemies sometimes drop items, but always yield money along with
experience points. This money and the equipment you can buy with it
is as much part of character development as levels.
- Gameplay is usually very linear, with new areas of the world map
opened as you complete quests. Vehicles play a big part in this, since
some areas will only be accessable with special vehicles. Later games
often have pseudo-non-linearity in the second half, where you have
opened up the whole map and have a couple of quests that can be
finished in any order.
Action RPGs like Terranigma and the Zelda
series form a subset with slightly different rules:
- You control only one character. This is a natural consequence of
the real-time, action combat.
- This character will be a teenager living with his parents or single
parent.
- Instead of random encounters there are a few enemies placed on each
map that respawn as soon as you leave and re-enter it.
- You can buy, but never sell items, so be careful with your money!
Chronotrigger, while turn-based and
party-based, follows action conventions for heroes and enemies,
though enemies often are not visible when you enter the map.
Console-style RPGs for PC
Commercial
Commercial console-style RPGs are typically Japanese (sometimes
Chinese) and ported from the PC-98.
- Knights of Xentar
Actually Dragon Knight III, this is one of the best known and
most popular console-style RPGs for the PC. Combat in this game is
real-time and practically automatic, only casting spells and quaffing
potions requires player action.
- Cobra Mission
Though actually the better game, it is less popular than Knights
of Xentar. Combat is real-time first person, the cursor changes to the
equipped weapon, and the exact spot where you hit is significant. It is
the only console-style RPG I know that has an ammo system.
- Mad Paradox
This game suffers under a near-lack of randomization making
battles all too predictable. Combat is turn-based in a sort of
over-the-sholder 3rd person view.
- Princess Maker 2
While this game is not an RPG, you can make a fighter out of your
character and adventure in console RPG style.
Amateur
99% of all amateur RPGs fall into one of two categories: Console-style
or imitating the Ultima series.
- Aspetra
A strange and somewhat amateurish, yet amusing game. I played it
right to the end, and wrote a full review.
-
Avalon
Not much to say about it. I played the first three chapters and took
lots of screenshots, but lost interest.
-
Mysterious Song
When I tried to play it the first time,
I found the initial battles far too hard to give a decent chance to survive.
Later I tried again, and had no problems, but got bored after a while.
- Slime Forest
This game is mainly intended to help you learn Japanese.