Isometric RPGs


While games with isometric view go back to at least 1982, they have rarely been RPGs, but usually arcade, sometimes strategy games. RPGs were usually in first person (Bard's Tale) or sometimes top-down (Wasteland). Around 1990 the isometric view had become popular for action-adventures, and about the same time the first action-RPGs emerged. These were often isometric, too.

Cadaver Amiga Atari ST   DOS   90 UK  
The Immortal Amiga Atari ST Apple IIgs DOS NES US  
Shadowrun         SNES 93 US  
Darkmere Amiga         94 UK Mark Jones
Ultima VIII       DOS   US  

The situation changed radically when Diablo arrived on the scene. In what I like to call the silver age of video gaming, the isometric view became standard for RPGs. The top-down view was considered dated, even for strategy games.

Diablo   W32 Mac   97 US  
Fallout DOS W32 Mac   US  
Hellfire   W32     US Diablo add-on
Ultima Online   W32     US MMORPG
Ancient Evil   W32     98 Au  
Baldur's Gate   W32 Mac   US Infinity Engine
Fallout 2   W32 Mac   US  
Cybermercs   W32     99 US  
Odium (Gorky 17)   W32 OS X   Pl  
Planescape: Torment   W32     US Infinity Engine
Diablo II   W32 Mac   00 US  
Fallout Tactics: Brotherhood of Steel   W32     01 US  
Siege of Avalon   W32     US  
Throne of Darkness   W32     US  
Divine Divinity   W32     02 Be  
Neverwinter Nights   W32 OS X Linux US Surround Gaming

Neverwinter Nights is not, strictly speaking, an isometric game. It is 3D-rendered, but the camera is locked in a way that the view is similar to the isometric one. This was not a very satisfying solution, and indeed there soon was a mod that unlocks the camera.

Last modified 2006-04-20