Sword of the Samurai


What is it?
A simulation of life in 15th century Japan, combining strategy and arcade elements, 1990 (not 1989 as usually stated), DOS/EGA, 16-color VGA supported. This game is from the United States.
What computer or emulator will it run on?
I played it and on a 386, it will run on an XT. Long disk loading times are the main problem. Playing from a RAM disk (1MB needed) is recommended. A joystick is near indispensable.
Tags
Roland.

Sword of the Samurai is an interesting game, a very interesting game. Over many generations, you lead the life of a 15th century Japanese noble, travelling, fighting, marrying, procreating, retiring, with the ultimate goal of becoming Shogun. And this is not just a generic game dressed in a kimono, everything is very well researched.

Sadly, a strong arcade element makes it difficult to play for exactly the clientele that probably would take the greatest interest in it. I would have preferred more RPG-like gameplay.

Sound and Music

Sword of the Samurai supports an array of sound cards typically for its time: Tandy, IBM, AdLib, Roland MT-32. Of course, only the last will give decent sound. And the game creators really loved this device:

We have discovered that the MT-32 is a fantastic toy to play with. If you get tired of listening to the sounds that we have provided try punching up some different instruments. Full orchestra is recommended for the melee.

The problem with the MT-32 is of course that it's hard to get nowadays and still comparatively expensive. I tried playing the game with the MT-32 drivers and a Terratec wavetable daughterboard mounted on a Soundblaster 16, and it went surprisingly well, though the MT-32 is originally used to create some sound effects which cannot come out right in such a setting. Unlike any other game I know, we even have details about these sound effects, as Jim McConkey, sound engineer of MicroProse Software tells us in the Readme:

It is possible to drive an FB-01 using the provided MT-32 MIDI drivers. Our
drivers require a Roland MPU-401 or compatible MIDI interface. The driver is
optimized for the MT-32, but with a little work, satisfactory results can be
obtained with the FB-01. We do download sound data to the MT-32 via system
exclusive messages, but these will be totally ignored by an FB-01. Sounds
are selected via patch change commands as needed, so you will need to
assemble a custom bank of sounds (in either bank 1 or 2) as follows. The
following list is offered as a jumping off point, not a polished selection.
In particular, please take the sound effect selections with a grain of salt!

Patch   Sound           Good Starting FB-01 presets (bank/preset)
_____   ______________  ___________________________
1       Foot step           Clock       6/45
2       Floor creak         Strings     3/5
3       Step in water       SynTimp     6/44
4       Door slides         Wave        5/40
5       Musket shot         SnareD2     6/48
6       Arrow shot          Sitar1      7/29
7       Sword swish         ZingPlp     3/36
8       Sword parry         Smash       5/45
9       Hit enemy           HuffTak     4/8
10      Flute3              Flute3      5/35
11      Flute2              Pan Flt     5/37
12      Gong                TempleG     6/40
13      Koto                Koto        3/23
14      Bass                Monosyn     6/12*
15      Koto1               SftKoto     7/27
16      Timpani             Timpani     3/32*
17      Flute               Flute4      5/36
18      Flute4              Flute4      5/36
19      Bells               Bells       3/27
20      Bass2               Monosyn     6/12*

*could use to be raised an octave or two

You will also need to be running a Mono8 type configuration. We use MIDI
channels 2-9, so the channel of each voice should be set to one higher than
the voice. IE. voice 1 is set to channel 2. Other parameters should be set
as follows:

# notes     1
Hi Key      G#8
Lo Key      C-2
Voice Bank  1 or 2, depending on which bank you stored the voices above in.
detune      0
octave      0
level       127
pan         RL

With this information you should get some interesting sound out of game with the right equipment. It needn't be a Yamaha FB-01—it could just as well be a Sound Canvas.

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Last modified 2007-09-01