This is a list of DOS games that support the AdvancedWavEffects of the AWE32 family of Soundblaster cards (AWE32, SB32, AWE64, AWE64 Gold) for playing MIDI music. Most SVGA games did, as did most 3D games from 1996 on. Note that some games declared support for the AWE-32, but used the DAC only. These are not included.
The AWE32 was Creative Labs' answer to the Gravis Ultrasound. Like this card, it had the ability to load custom patches (called soundbanks) into RAM (which could be upgraded to up to 28MB), but additionally, it had 4MB ROM with the standard Genral MIDI set. Unfortunately, it was not truly MPU-401 compatible, so General MIDI was supported only via as usual not very reliable TSRs.
Just like Gravis, Creative Labs issued some patches to provide compatibility with already existing games, and a Miles driver replacement. Additionally there was the SBAWE32.DRV driver for Sierra protected mode games that is found in an archive of the name AWESOL.
| Gabriel Knight | Adventure | 93 | ![]() |
AWESOL |
| Return to Zork | Adventure | ![]() |
Miles | |
| SimCity 2000 | strat | ![]() |
Miles | |
| Ultima Underworld | RPG | ![]() |
Miles | |
| Arena | RPG | 94 | ![]() |
Miles |
| Ultima VIII | RPG | ![]() |
Patch |
Native support for the AWE32 came faster and was more widespread than for the GUS, since Creative Labs had good connection to the gaming industry. Most of these games are either 3D or run in SVGA only, they usually require a Pentium to perform well.
| Doom v.1.4/1.666 | FPS | 94 | ![]() |
FAQ |
| Heretic | FPS | ![]() |
Creative List | |
| Rise of the Triad | FPS | ![]() |
Creative List | |
| SimCity Enhanced | strat | ![]() |
Creative List | |
| System Shock | FPS | ![]() |
SBAWE32.MDI | |
| Transport Tycoon | strat | ![]() |
Creative List | |
| Warcraft | RTS | ![]() |
SBAWE32.MDI | |
| Caesar II | strat | 95 | ![]() |
SBAWE32.MDI |
| Transport Tycoon Deluxe | strat | ![]() |
Creative List | |
| Descent | FPS | ![]() |
SETUP | |
| Space Quest 6 | Adventure | ![]() |
Creative List | |
| Warcraft II | RTS | ![]() |
SBAWE32.MDI | |
| William Shatner's TekWar | FPS | ![]() |
||
| Witchaven | RPG | ![]() |
MobyGames | |
| Daggerfall | RPG | 96 | ![]() |
SETUP |
| Duke Nukem 3D | FPS | ![]() |
Help file | |
| Dungeon Keeper | strat | ![]() |
for SFX only | |
| The Settlers II | strat | ![]() |
SBAWE32.MDI | |
| ACiD Tetris | Tetris | 97 | ![]() |
MobyGames |
| Shadow Warrior | FPS | ![]() |
Creative List |
The rightmost column lists my source of information:
This lists should enclose only those games that do not require the AWEUTIL TSR to make use of the Advanced WavEffects. This TSR does not work well (or at all) with DOS extensions like DOS4GW, on which most later DOS games rely. Besides, it is rather large and might use up too much basic memory. It may however be true that some game labeled "Creative List" require this TSR. I may add games supporting the AWE32 through the AWEUTIL TSR at a later time, but only when I can actually test this. I have several cards of the AWE32 family, but none is currently installed in a working system.
Few games took advantage of the most interesting feature of this card family, the ability to upload your own soundfonts. Dungeon Keeper, for one, did, though only for sound effects and for performance reasons.
There is an interesting passage in Michael Fleming's Ultima and the AWE FAQ:
Yes Ultima VI can have wavetable sounds if played in a Windows 95 DOS Box (Not native DOS). This requires a recent set of Win95 AWE Drivers and the AWE Control Panel - check your driver / setup disks or Creative's FTP / WWW site. Have a copy of the MT32 Soundbank (synthmt.sbk) handy also, as you'll need it.
What you need to do is:
- Fire up the AWE Control Panel and turn on MPU401 emulation. (Found under 'Device')
- Select the MT32 Soundbank as necessary (Synth tab)
- Select MT32 / LAPC-1 in the Ultima VI install / sound setup
- Fire up U6 in a DOS box and enjoy!
Ultima VI, like Bad Blood, is one of the games that support Roland MT-32, but will not accept a generic wavetable device under this setting. It is highly probable that this method works with all the games that support Roland and can be played under Windows. Note that to load the soundbank you need to have RAM on your AWE 32.