From about 1994/95 on, about any game that had MIDI music at all
supported General MIDI. Unlike the older Roland
standard, there is a wide variety of setups that
are compatible with GM:
| Dune II | RTS | 92 | ![]() |
"Sound Canvas" |
| Beneath a Steel Sky | Adventure | 93 | ![]() |
|
| Betrayal at Krondor | RPG | ![]() |
CD version has CD music | |
| Doom | FPS | ![]() |
||
| Gabriel Knight | Adventure | ![]() |
||
| Return to Zork | Adventure | ![]() |
"Sound Canvas" | |
| SimCity Classic | strat | ![]() |
||
| Space Quest V | Adventure | ![]() |
||
| SimCity 2000 | strat | ![]() |
||
| Arena | RPG | 94 | ![]() |
|
| Heretic | FPS | ![]() |
||
| Rise of the Triad | FPS | ![]() |
||
| Ultima VIII | RPG | ![]() |
Speaker SFX | |
| System Shock | FPS | ![]() |
||
| SimCity Enhanced | strat | ![]() |
||
| Transport Tycoon | strat | ![]() |
||
| 3D Lemmings | 95 | ![]() |
||
| Caesar II | strat | ![]() |
||
| Transport Tycoon Deluxe | strat | ![]() |
||
| Biing! | strat | ![]() |
||
| 1830: Of Railroads and Robber Barons | strat | ![]() |
||
| Descent | FPS | ![]() |
||
| The Beast Within | Adventure | ![]() |
||
| Phantasmagoria | Adventure | ![]() |
7 CDs! | |
| Space Quest 6 | Adventure | ![]() |
||
| Warcraft II | RTS | ![]() |
||
| Witchaven | RPG | ![]() |
||
| Descent II | FPS | 96 | ![]() |
|
| Duke Nukem 3D | FPS | ![]() |
||
| The Settlers II | strat | ![]() |
||
| Shadow Warrior | FPS | 97 | ![]() |
As an add-on, a list of the most important external GM devices by Roland:
MIDI on the computer is usually associated with Roland. But in 1995, Yamaha entered the scene with their own line of products:
A very nice add-on was the Phat.Boy analog controller that could work not only with Yamaha modules, but also with the Roland GS synths and the AWE 32. Probably not very relevant for games, but just too nice not to mention.
Yamaha's XG standard was not widely embraced by game developers. The only game I currently know to support XG is Final Fantasy VII.