SimCity 3000


What is it?
The third SimCity game, 1999, Windows and Macintosh, ported to Linux in 2001.
What computer or emulator will it run on?
A good Pentium or Pentium II (what's needed is probably not so much processor power, but video RAM); a good fast G3.
Tags
Isometric.

SimCity 3000 was mainly a revised version of 2000 with better graphics. Buildings were now 3d-rendered allowing true rotation, you had five zoom levels allowing you to see individual people and cars. Unlike the predecessor, it gave you the feeling of looking at a real city, but there was no day and night yet.

There was an update, Limited in the USA and World Edition in Europe. 3000 was the first SimCity that was developed for the PC first and then ported to the Mac, a fact that did not make Mac users very happy.

Official system requirements: P166, 32MB RAM, 2MB graphics card, 150MB disk space, 4× CD-ROM. Mac requirements are higher, a PowerPC with 200MHz, but a G3 with 64MB RAM is recommended.

Landmarks

SimCity 2000 had arcologies, large structures that became available only late in the game. They housed incredible numbers of inhabitants they were and were not subject to any change in graphics due to fluctuations in land value or other causes. When the Urban Renewal Kit came out, these were the buildings most often subject to editing, especially for localisations: you could easily convert them to landmarks.

Maybe this was the reason that Maxis decided to replace them with landmarks right away in SimCity 3000. You are limited to ten landmarks per city, luckily there is a way around:

Add every building to the Landmarks window (and remove the 10-landmark limit):

You should notice that the list of landmarks has grown considerably. This code makes all of the structures in the game available to place at your free will (and at free cost) anywhere on your city map. Also, the quantity restraints have been lifted, so you can place as many landmarks or structures as you want. You can also place duplicate landmarks or structures.

Unfortunately, the format for landmarks changed in SimCity 3000 Unlimited. So make sure which version you have before you download anything.

New Concepts, Old Concepts

When Maxis first presented SimCity 3000 at the E3 1997, it was quite different from what it turned out to be in the end. It was quite different from what SimCity games had been previously. It was all in 3D, and the main view seems to have been walking around through your city, as you already could do in the Playstation version of SimCity 2000. Journalists weren't all that impressed:

Many in the press were left wondering what Maxis was attempting to do with the franchise as the original concept of the game took it into a ground level 3D world. SimCity 3000 was to be a conglomeration of the Streets of SimCity, Sim Copter, and Sim Golf (none of which were stellar titles). The reason for this change in aspect was due to Maxis', old management who desperately needed a hit title to help the company financially. Luckily for SimCity fans, Electronic Arts bought out Maxis and dumped the entire original concept for the game. — Brian Clair
The SimCity Games
SimCity C64 ZX Amiga Atari ST DOS W16 Mac   SNES 89
SimCity 2000     Amiga   DOS W16 Mac   SNES 93
SimCity Classic         DOS        
SimCity Enhanced         DOS         94
SimTown           Win Mac    
SimCity 2000 Network Edition           W32       96
SimCopter           W32      
Streets of SimCity           W32       97
SimCity 3000           W32 Mac Linux   99
SimCity 4           W32 Mac     03

Mac Reviews

Windows Reviews

Linux Reviews

In 2001, SimCity 3000 was ported to Linux by Loki Games. It needs a faster computer than the Windows version. Nowadays the speed issues will hardly be a problem any more.

Last modified 2008-06-24