Sixx


What is it?
A Shisen-Sho variant, 1993, DOS/VGA; Commodore 64, details unknown. This game is from Germany.
What computer or emulator will it run on?
A 286.
Similar Games
Logical, Sarakon, Brix.

It is strange that this game should be so completely forgotten, for its creators are by no means unknown: Mario Knezovic (together with Carsten Neubauer) wrote the code, Michael Detert created the graphics, Thomas Detert the music. Together they firmed as Bones Park and had created a couple of Commodore 64 games including Stone Age. Mario Knezovic was later involved in the third part of the Realms of Arkania trilogy.

Yet the game has vanished with hardly a trace and we would never have known about it had not GameBringer dug the DOS version up somewhere and uploaded it to Abandonia. So what is this mysterious game?

It is basically a Shisen-Sho variant. The main difference is that there may be only one bend in the line between the matching tiles. Some levels contain walls, unremovable blocks that must not be in the line between the tiles. And the levels are laid out very differently, so the feel is somewhere halfway between Shisen-Sho and the classic solitaire MahJongg. There are two interface details that are confusing at first:

  1. The main menu is, in contrast to the game itself, not mouse-based and no mouse cursor will be visible. The options are selected by typing the first letter.
  2. It is not enough to select two qualifying matching tiles, you have to left-click one of them once more to confirm your choice.

According to one of the few mentions of the game outside Abandonia, there was a Commodore 64 version, and indeed, the blue background that resembles electronic citcuitry is a typical Commodore 64 style element. As on many 8-bit platforms, the graphics of the C64 were essentially character based. The screen was divided into 40×25 characters that had to have the same background color; then, you could choose between 4×8 characters with three foreground colors and 8×8 characters with one foreground color. At some point it was discovered that it was a good idea to use lo-res tiles (characters) for the foreground and hi-res tiles for the background. Possibly the first game to utilize this was Turrican. It gave the illusion of a higher resolution in general, besides, you do not want a background too loud anyway.

Back to the question at hand, why was Sixx so completely forgotten? Maybe the time was just wrong. The great Shisen-Sho craze of 1989/90 was gone, but it had left enough tile matching games to last for a few more years, so Sixx was either too late or too early.

Download Sixx (357kB)

Shisen-Sho Clones and Variants
Take Two Atari ST           89 De  
Match-It! Atari ST           91 De Steffen Fischer
Tautology Atari Falcon           94 UK Reservoir Gods
UJA's Petite Fleur     DOS       De Ulrike Jahnke
FourRivers       W16     Jp Kusunoki Masaya
Short Circuit           Mac 95 US Carl Limsico
Pairs   Amiga DOS       96 De Tobias Lenz
Shisen-Sho         W32   00 De Martin Fiedler
AcChen         W32   01 De Stefan Preuss

Last modified 2008-05-04