Snake, Nibbler, Tron
This is rather complicated. For one thing, Snake, Nibbler, and Tron
are three different concepts, but their history is so interwoven that
they cannot be regarded seperately. And exact information is often
difficult to obtain for the earlier implementations.
- Blockade, Gremlin, 1976
- This is the arcade machine that started it all. Gameplay is what
later would be known as Tron, two players draw lines on the screen and
try to make the adversary crash. Blockade was strictly two-player, no
AI was provided to play against. Still in the same year, Gremlin
released another game called Comotion which seems to have differed
from Blockade only in small details. In January 1977, Atari released
a machine called Dominos which was more or less the same as well.
- Hustle, Gremlin, 1977
- This machine is already a lot closer to the Snake concept as it is
known now. It introduced targets the players try to hit, never more
than two targets on the screen at the same time. The targets have
values, which can be negative as well and are not always displayed in
advance. The snakes have now a tail of finite length, which increases
not by hitting targets, but through crashes.
- Surround, Atari 2600, 1977
- While based on Blockade, this game featured 14 different game modes,
some of which allowed diagonal movement, some for one and some for two
players. In the last two modes, it was simply a drawing program.
- Worm, Blockade, Hustle, TRS-80, 1978/79
- Three games by Peter Trefonas, distributed on tape by the CLOAD
magazine. Blockade and Hustle are clearly remakes of the respective
Gremlin arcade machines, Worm had somewhat simpler graphics and seems
to have introduced a sort of maze.
- Hyper-Wurm, F. Seger, TRS-80, 1979
- Probably an enhanced remake of Peter Trefonas' Worm. There's a
screenshot on Wikipedia, I don't know more about it.
- Worm, Michael Toy, 1980 (?)
- The first ever game written with the help of the curses library.
Together with Glenn Wichmann Michael Toy later created
Rogue. Worm has been part of BSD Unix possibly
since 4BSD, and the code is still readily available. Worm is similar
to Hustle, but the length of the worm increases with the targets eaten.
- Tron, Bally Midway, 1982
- This game was manufactured as a tie-in with the Disney movie of the
same name. It's nothing but the old Blockade, which was featured in the
movie as the Lightcycle Game. This sort of gameplay, which it probably
rescued from oblivion, has since usually been known as Tron.
- Nibbler, Rock-Ola, 1982
- This machine put the snake into a maze and a lot more targets
on screen. Pac-Man may have been of some
influence here. The maze must be cleared before the time runs out.
The length of the snake increases by eating. Nibbler can be played
by one or two players. There is a good anonymous
DOS remake.
- Nibbles, QBasic, 1990
- This was one of the two games included as sample programs with QBasic.
It was probably quite similar to Michael Toy's Worm. It may have helped
poularize the concept on the PC, it may also have helped to confuse the
distinction between Snake and Nibbler.
- RattlerRace, Windows, 1991
- This game was written by Christopher Lee Fraley (maybe better known
for Rodent's Revenge) and distributed as part
of the Microsoft Entertainment Pack for Windows 2.
- Nibbly '92, C64, 1992
- The Austrian demo group Cosmos Design gave the Nibbler concept a new
twist in this game. The whole maze is filled with fruit, every single tile,
which makes it much more a puzzle than an arcade game. There's a good DOs
shareware remake, Nibbly'96.
So much for what I could find out about the evolution of the concept.
Below you will find a few implementations you can download.
| Snake |
 |
| Snake |
|
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| QBasic Nibbles |
|
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| Troff II |
|
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| Snake 3 |
|
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| Pizza Worm |
|
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| Beerworm |
|
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| Snakes! |
|
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| Vlak |
|
 |
| Snake |
|
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| Vyper |
|
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| WinNibbles |
|
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| The Worm |
|
| Nibbler |
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| Nibbler v2.52 |
|
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| Nibbly'96 |
|
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| nIBbLIT |
|
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| Hebi |
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