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Soko-ban
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Soko-ban倉庫番![]() Soko-ban is the Japanese word for
warehouse worker. It is written with three kanji,
倉, which means warehouse, storehouse, cellar, treasury;
庫, which means roughly the same; and 番 which
surprisingly means ![]()
Soko-ban as we know it saw the light of day 1984. Hiroyuki Imabayashi released a revised version, Soko-ban 2, with the 50 levels nowadays considered original. And he licensed it to ASCII, who would later be the publishers of Yoji Ojima's RPG Makers, for further distribution. ASCII ported both the original and the revised game to MSX, and later created a Famicom version, Namida no Soukoban Special, which has, I think, a different set of levels. But most important they sub-licensed it to Spectrum HoloByte for distribution outside Japan, and thus the rest of the world first learned about this game. Official VersionsThis list is far from complete. I ignore the versions for handhelds like Game Boy and Game Gear, and I ignore everything after 1992. Development of new official versions continues to this day.
While it was not official, XSokoban (ca. 1992) deserves mention here. Due to its open-sourced nature, many freeware clones build on it, and it has probably made Soko-ban known outside Japan as much as the official Spectrum Holobyte version. Freeware and Shareware ClonesMost of these games are just interfaces for previously existing puzzles, usually those in the Spectrum Holobyte version of Soko-ban. A few however took the Soko-ban concept and turned it into something new. Links
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