Sokoban for the Macintosh
Scott C. Lindhurst's Sokoban for the Macintosh has become
something of a standard for its platform. Not only does it have
a simple, ASCII-based level format; to further facilitate level
creation, it comes with a special font to display these self-made
levels as they will look in the game, and it can also understand
the level formats of the other two Macintosh Soko-bans that existed
at its time, Jason Townsend's JSokoban
and Ingemar Ragnemalm's MacSokoban.
The graphics of Sokoban for the Macintosh are very similar to those
of XSokoban, but I could not find out which game had them first.
| Macintosh Games |
 |
 |
|  |
| Same Game |
Glider |
Tetris Max |
Kalaha |
| |
 |
 |
|  |
| Reversi |
Connect 4 |
MacStones |
Columns |
| |
|  |
|  |
| Jotto ][ |
Filler |
Cabol II |
MacMoorhuhn |
|
Related changelog entries:
2007-12-08